🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake
Article #75360

Re: Quake 4 runs really jerky

#75360
From: McGrandpa
Date: Mon, 24 Oct 2005 17:09
33 lines
2942 bytes
"ScratchMonkey" <scratchmonkey.blacklist@sewingwitch.com> wrote in message 
news:Xns96F943972ECD6scratchmonkey@216.196.97.142...
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
> news:CN%6f.19160$Bf7.4232@tornado.texas.rr.com:
>
>> I'm running a lowly (yuk yuk!) A64 at a measley 2.4 gHz, 2 gigs PC3200
>> in dual channel, 6800GT (AGP), onboard 8 channel audio and XP Pro SP2.
>>  I have no benchmarks to offer, but running the game in the highest
>> res my monitor AND Q4 supports, 1280x960-32 bits, I have everything
>> cranked up with quality in High, not ultra (yet) and am seeing no
>> slowdowns at all.  Be nice to have a benchmark demo.
>
> Essentially the same rig (DFI LANParty UT mobo) but with XP Pro 64, and 
> the
> PCIE 6800GT. I tried running at 1280x1024 in Ultra but it was too choppy. 
> I
> backed it down to High and things smoothed right out. Ultra probably needs
> a 7800 to get enough texture bandwidth, as it felt like texture lag, the
> kind of thing normally cured by looking around in all directions in a new
> level to force the textures to load.

Well, as the UpsetChaps guides and tweaks pages say, Ultra mode for Doom3 
and Quake4 are ideally suited for 512meg vid cards.  They said that the 
severe texture lag and/or thrashing would happen with 256 meg cards.  OR, if 
PCI-e actually *worked* then couldn't system ram be used for the video 
texture memory at full bandwidth?  I'm not sure at all how that is supposed 
to work.   I just know folks talk here in the ng's about this not being so 
big a thing, yet.
ALso, I did try XP Pro 64 with Far Cry 64 and that was really great.  but, 
there aren't enough 64 bit peripheral drivers out even now for me to just 
shift over.  So I didn't send in my XP Pro disk and keep X64  :-\
McG.
Technical Details
Message-ID: <lz87f.18368$GQ.5721@tornado.texas.rr.com>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail
References: <1130117260.742798.242490@g44g2000cwa.googlegroups.com> <CN%6f.19160$Bf7.4232@tornado.texas.rr.com> <Xns96F943972ECD6scratchmonkey@216.196.97.142>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail
From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
Newsgroups: alt.games.quake
References: <1130117260.742798.242490@g44g2000cwa.googlegroups.com> <CN%6f.19160$Bf7.4232@tornado.texas.rr.com> <Xns96F943972ECD6scratchmonkey@216.196.97.142>
Subject: Re: Quake 4 runs really jerky
Lines: 35
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2180
X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180
X-RFC2646: Format=Flowed; Original
Message-ID: <lz87f.18368$GQ.5721@tornado.texas.rr.com>
Date: Mon, 24 Oct 2005 17:09:37 GMT
NNTP-Posting-Host: 70.114.225.125
X-Complaints-To: abuse@rr.com
X-Trace: tornado.texas.rr.com 1130173777 70.114.225.125 (Mon, 24 Oct 2005 12:09:37 CDT)
NNTP-Posting-Date: Mon, 24 Oct 2005 12:09:37 CDT
Organization: Road Runner High Speed Online http://www.rr.com
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit