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Article #75345

Re: A few questions about glQuake in Windows XP...

#75345
From: Bill M.
Date: Thu, 10 Nov 2005 14:54
115 lines
6721 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
news:BEzcf.1489$th3.893@tornado.texas.rr.com: 

> 
> "Bill M." <wbmcl@removexcite.com> wrote in message 
> news:Xns9709E7042B441wbmclexcitecom@216.196.97.131...
>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
>> news:k2vcf.33$3K6.9@tornado.texas.rr.com:
>>
>>>
>>> "Bill M." <wbmcl@removexcite.com> wrote in message
>>> news:Xns970981E3FBE89wbmclexcitecom@65.24.3.135...
>>>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
>>>> news:%19cf.82564$GQ.18213@tornado.texas.rr.com:
>>>>
>>>>>
>>>>> "Bill M." <wbmcl@removexcite.com> wrote in message
>>>>> news:Xns97087C205289Fwbmclexcitecom@65.24.3.135...
>>>>>> "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in
>>>>>> news:YQFbf.2432$te3.39244@typhoon.sonic.net:
>>>>>>
>>>>>>> "Bill M." <wbmcl@removexcite.com> wrote in message
>>>>>>> news:Xns970587EC84094wbmclexcitecom@65.24.3.135...
>>>>>>>
>>>>>>>> Would editing the vsync still be positive and if so how? I
>>>>>>>> don't see it in the control panel/display settings. The Sony
>>>>>>>> can do 75Hz at 1024 and if the FPS cranks, I'd drop the
>>>>>>>> resolution down to that, providing I can set the vsync to make
>>>>>>>> that work. 
>>>>>>>
>>>>>>> Editing the vsync setting would certainly change your *timedemo*
>>>>>>> results in a positive way, but should have no visible or other
>>>>>>> effect on what you actually experience during gameplay.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> Yeah, it certainly did have a positive effect. The FPS cranked
>>>>>> from a limited 60 fps to well over 200 fps. And indeed, the game
>>>>>> does not suffer in any way visually.
>>>>>>
>>>>>> Bill M.
>>>>>
>>>>> There are SOME games that may appear to have tearing of the
>>>>> textures, often with black lines in the torn looking edges.
>>>>> Enabling VSync will help that issue.  However, the problem might
>>>>> turn up with my system and not yours with the same game.   I'm
>>>>> glad your system is bullish enough to do Quake in high res without
>>>>> vsync 
>>>>> :) BTW-  GLQuake cannot do 32 bit color depth in any resolution
>>>>> higher than 800x600.  But the game itself is 16 bit depth so just
>>>>> play it with 1280x1024-16 like I do.  Looks pretty good,
>>>>> especially since the day when I was running at 320x240-16 and
>>>>> tweaking like crazy to get a couple more frames per second!   Who
>>>>> back then would have though we'd be playing it maxed out in
>>>>> hundreds of frames per second?! LOL! McG.
>>>>>
>>>>>
>>>>>
>>>>
>>>> Indeed. It's also ironic that I upgraded my first 386SX-16 to a
>>>> 486DX-33 because of DOOM, then I upgraded to a Pentium 100 because
>>>> of Quake. Now I have a system a dozen times more powerful - and yet
>>>> I've gone back to the two games that hardly need this kind of
>>>> power. 
>>>>
>>>> Bill M.
>>>
>>> Same here Bill.  They were just more fun :)   There has never been
>>> anything to top Quake and Quake2 for CTF.   There have been a few
>>> weekends where i'd get a very GOOD 28.8 connection and i'd watch the
>>> sun go down, then come up again while sitting right here at this
>>> very desk!  I've even fallen asleep a couple times while playing
>>> Quake CTF online! So now, when *I* have the connection, the
>>> hardware.... nobody is playing it
>>>:(
>>> McG.
>>>
>>>
>>>
>> No doubt you, like I, also dreamed DOOM / Quake. I recall driving
>> along seeing a guy walking past a garbage can barrel and thinking, "I
>> should shoot that barrel". Also in a restaurant, there was a large
>> fan ceiling and I thought, "I got chopped up in that the other day
>> ... wait, that was Quake."
>>
>> I'm still going through Quake in solo mode, and still marveling at
>> the nostalgia factor. But with Fuhquake down, and QuakeWorld (through
>> GameSpy) pretty much non-existent, are there any dependable eQuake
>> servers? The front-end launcher doesn't give much info as to which
>> server is active, and those few that I've gone in (because of my solo
>> play focus) have been inactive too.
>>
>> Bill M.
>>
> 
> no, I have also been playing it solo.  I'd love to see a few QW
> servers up. I still use a middle aged GameSpy3D.  We might try the All
> Seeing Eye, and see what pops up there.
> I could set up a listen server if I knew I was to have company.  I'd
> have to forward the ports and give someone the IP.  Ah yes, and set up
> a map rotation and whatever other stuff I've forgotten over the years
> :) McG. 
> 
> 
> 

You can count me in when the time is right for some 1-on-1 
Quake/QuakeWorld, if not general melee. I"m nearly done with the solo 
play, though I may go through it again with the newly installed eQuake 
just to check out it's superior graphics. I've never heard of the "All 
Seeing Eye" - do you have a link? And can you upload the old GameSpy to 
a binaries group? I"d just as soon uninstall this more bloated version.

Bill M.
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Newsgroups: alt.games.quake
Subject: Re: A few questions about glQuake in Windows XP...
From: "Bill M." <wbmcl@removexcite.com>
References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <R4Maf.2130$te3.33926@typhoon.sonic.net> <SwUaf.62569$Bf7.21713@tornado.texas.rr.com> <Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131> <wN3bf.73624$GQ.64436@tornado.texas.rr.com> <Xns970587EC84094wbmclexcitecom@65.24.3.135> <YQFbf.2432$te3.39244@typhoon.sonic.net> <Xns97087C205289Fwbmclexcitecom@65.24.3.135> <%19cf.82564$GQ.18213@tornado.texas.rr.com> <Xns970981E3FBE89wbmclexcitecom@65.24.3.135> <k2vcf.33$3K6.9@tornado.texas.rr.com> <Xns9709E7042B441wbmclexcitecom@216.196.97.131> <BEzcf.1489$th3.893@tornado.texas.rr.com>
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