Article View: alt.games.quake
Article #75345Re: A few questions about glQuake in Windows XP...
From: Bill M.
Date: Thu, 10 Nov 2005 14:54
Date: Thu, 10 Nov 2005 14:54
115 lines
6721 bytes
6721 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in news:BEzcf.1489$th3.893@tornado.texas.rr.com: > > "Bill M." <wbmcl@removexcite.com> wrote in message > news:Xns9709E7042B441wbmclexcitecom@216.196.97.131... >> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in >> news:k2vcf.33$3K6.9@tornado.texas.rr.com: >> >>> >>> "Bill M." <wbmcl@removexcite.com> wrote in message >>> news:Xns970981E3FBE89wbmclexcitecom@65.24.3.135... >>>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in >>>> news:%19cf.82564$GQ.18213@tornado.texas.rr.com: >>>> >>>>> >>>>> "Bill M." <wbmcl@removexcite.com> wrote in message >>>>> news:Xns97087C205289Fwbmclexcitecom@65.24.3.135... >>>>>> "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in >>>>>> news:YQFbf.2432$te3.39244@typhoon.sonic.net: >>>>>> >>>>>>> "Bill M." <wbmcl@removexcite.com> wrote in message >>>>>>> news:Xns970587EC84094wbmclexcitecom@65.24.3.135... >>>>>>> >>>>>>>> Would editing the vsync still be positive and if so how? I >>>>>>>> don't see it in the control panel/display settings. The Sony >>>>>>>> can do 75Hz at 1024 and if the FPS cranks, I'd drop the >>>>>>>> resolution down to that, providing I can set the vsync to make >>>>>>>> that work. >>>>>>> >>>>>>> Editing the vsync setting would certainly change your *timedemo* >>>>>>> results in a positive way, but should have no visible or other >>>>>>> effect on what you actually experience during gameplay. >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> Yeah, it certainly did have a positive effect. The FPS cranked >>>>>> from a limited 60 fps to well over 200 fps. And indeed, the game >>>>>> does not suffer in any way visually. >>>>>> >>>>>> Bill M. >>>>> >>>>> There are SOME games that may appear to have tearing of the >>>>> textures, often with black lines in the torn looking edges. >>>>> Enabling VSync will help that issue. However, the problem might >>>>> turn up with my system and not yours with the same game. I'm >>>>> glad your system is bullish enough to do Quake in high res without >>>>> vsync >>>>> :) BTW- GLQuake cannot do 32 bit color depth in any resolution >>>>> higher than 800x600. But the game itself is 16 bit depth so just >>>>> play it with 1280x1024-16 like I do. Looks pretty good, >>>>> especially since the day when I was running at 320x240-16 and >>>>> tweaking like crazy to get a couple more frames per second! Who >>>>> back then would have though we'd be playing it maxed out in >>>>> hundreds of frames per second?! LOL! McG. >>>>> >>>>> >>>>> >>>> >>>> Indeed. It's also ironic that I upgraded my first 386SX-16 to a >>>> 486DX-33 because of DOOM, then I upgraded to a Pentium 100 because >>>> of Quake. Now I have a system a dozen times more powerful - and yet >>>> I've gone back to the two games that hardly need this kind of >>>> power. >>>> >>>> Bill M. >>> >>> Same here Bill. They were just more fun :) There has never been >>> anything to top Quake and Quake2 for CTF. There have been a few >>> weekends where i'd get a very GOOD 28.8 connection and i'd watch the >>> sun go down, then come up again while sitting right here at this >>> very desk! I've even fallen asleep a couple times while playing >>> Quake CTF online! So now, when *I* have the connection, the >>> hardware.... nobody is playing it >>>:( >>> McG. >>> >>> >>> >> No doubt you, like I, also dreamed DOOM / Quake. I recall driving >> along seeing a guy walking past a garbage can barrel and thinking, "I >> should shoot that barrel". Also in a restaurant, there was a large >> fan ceiling and I thought, "I got chopped up in that the other day >> ... wait, that was Quake." >> >> I'm still going through Quake in solo mode, and still marveling at >> the nostalgia factor. But with Fuhquake down, and QuakeWorld (through >> GameSpy) pretty much non-existent, are there any dependable eQuake >> servers? The front-end launcher doesn't give much info as to which >> server is active, and those few that I've gone in (because of my solo >> play focus) have been inactive too. >> >> Bill M. >> > > no, I have also been playing it solo. I'd love to see a few QW > servers up. I still use a middle aged GameSpy3D. We might try the All > Seeing Eye, and see what pops up there. > I could set up a listen server if I knew I was to have company. I'd > have to forward the ports and give someone the IP. Ah yes, and set up > a map rotation and whatever other stuff I've forgotten over the years > :) McG. > > > You can count me in when the time is right for some 1-on-1 Quake/QuakeWorld, if not general melee. I"m nearly done with the solo play, though I may go through it again with the newly installed eQuake just to check out it's superior graphics. I've never heard of the "All Seeing Eye" - do you have a link? And can you upload the old GameSpy to a binaries group? I"d just as soon uninstall this more bloated version. Bill M.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed-east.nntpserver.com!nntpserver.com!newsfeed-west.nntpserver.com!news-west.rr.com!news.rr.com!news-server.columbus.rr.com!tornado.ohiordc.rr.com.POSTED!53ab2750!not-for-mail Newsgroups: alt.games.quake Subject: Re: A few questions about glQuake in Windows XP... From: "Bill M." <wbmcl@removexcite.com> References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <R4Maf.2130$te3.33926@typhoon.sonic.net> <SwUaf.62569$Bf7.21713@tornado.texas.rr.com> <Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131> <wN3bf.73624$GQ.64436@tornado.texas.rr.com> <Xns970587EC84094wbmclexcitecom@65.24.3.135> <YQFbf.2432$te3.39244@typhoon.sonic.net> <Xns97087C205289Fwbmclexcitecom@65.24.3.135> <%19cf.82564$GQ.18213@tornado.texas.rr.com> <Xns970981E3FBE89wbmclexcitecom@65.24.3.135> <k2vcf.33$3K6.9@tornado.texas.rr.com> <Xns9709E7042B441wbmclexcitecom@216.196.97.131> <BEzcf.1489$th3.893@tornado.texas.rr.com> Message-ID: <Xns970A64CD2DFF2wbmclexcitecom@65.24.3.135> User-Agent: Xnews/5.04.25 Lines: 115 Date: Thu, 10 Nov 2005 14:54:37 GMT NNTP-Posting-Host: 24.166.210.223 X-Complaints-To: abuse@rr.com X-Trace: tornado.ohiordc.rr.com 1131634477 24.166.210.223 (Thu, 10 Nov 2005 09:54:37 EST) NNTP-Posting-Date: Thu, 10 Nov 2005 09:54:37 EST Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit