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Article #75331

Re: A few questions about glQuake in Windows XP...

#75331
From: McGrandpa
Date: Thu, 10 Nov 2005 04:03
97 lines
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"Bill M." <wbmcl@removexcite.com> wrote in message 
news:Xns9709E7042B441wbmclexcitecom@216.196.97.131...
> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
> news:k2vcf.33$3K6.9@tornado.texas.rr.com:
>
>>
>> "Bill M." <wbmcl@removexcite.com> wrote in message
>> news:Xns970981E3FBE89wbmclexcitecom@65.24.3.135...
>>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
>>> news:%19cf.82564$GQ.18213@tornado.texas.rr.com:
>>>
>>>>
>>>> "Bill M." <wbmcl@removexcite.com> wrote in message
>>>> news:Xns97087C205289Fwbmclexcitecom@65.24.3.135...
>>>>> "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in
>>>>> news:YQFbf.2432$te3.39244@typhoon.sonic.net:
>>>>>
>>>>>> "Bill M." <wbmcl@removexcite.com> wrote in message
>>>>>> news:Xns970587EC84094wbmclexcitecom@65.24.3.135...
>>>>>>
>>>>>>> Would editing the vsync still be positive and if so how? I don't
>>>>>>> see it in the control panel/display settings. The Sony can do
>>>>>>> 75Hz at 1024 and if the FPS cranks, I'd drop the resolution down
>>>>>>> to that, providing I can set the vsync to make that work.
>>>>>>
>>>>>> Editing the vsync setting would certainly change your *timedemo*
>>>>>> results in a positive way, but should have no visible or other
>>>>>> effect on what you actually experience during gameplay.
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> Yeah, it certainly did have a positive effect. The FPS cranked from
>>>>> a limited 60 fps to well over 200 fps. And indeed, the game does
>>>>> not suffer in any way visually.
>>>>>
>>>>> Bill M.
>>>>
>>>> There are SOME games that may appear to have tearing of the
>>>> textures, often with black lines in the torn looking edges.
>>>> Enabling VSync will help that issue.  However, the problem might
>>>> turn up with my system and not yours with the same game.   I'm glad
>>>> your system is bullish enough to do Quake in high res without vsync
>>>> :) BTW-  GLQuake cannot do 32 bit color depth in any resolution
>>>> higher than 800x600.  But the game itself is 16 bit depth so just
>>>> play it with 1280x1024-16 like I do.  Looks pretty good, especially
>>>> since the day when I was running at 320x240-16 and tweaking like
>>>> crazy to get a couple more frames per second!   Who back then would
>>>> have though we'd be playing it maxed out in hundreds of frames per
>>>> second?! LOL! McG.
>>>>
>>>>
>>>>
>>>
>>> Indeed. It's also ironic that I upgraded my first 386SX-16 to a
>>> 486DX-33 because of DOOM, then I upgraded to a Pentium 100 because of
>>> Quake. Now I have a system a dozen times more powerful - and yet I've
>>> gone back to the two games that hardly need this kind of power.
>>>
>>> Bill M.
>>
>> Same here Bill.  They were just more fun :)   There has never been
>> anything to top Quake and Quake2 for CTF.   There have been a few
>> weekends where i'd get a very GOOD 28.8 connection and i'd watch the
>> sun go down, then come up again while sitting right here at this very
>> desk!  I've even fallen asleep a couple times while playing Quake CTF
>> online! So now, when *I* have the connection, the hardware.... nobody
>> is playing it
>>:(
>> McG.
>>
>>
>>
> No doubt you, like I, also dreamed DOOM / Quake. I recall driving along
> seeing a guy walking past a garbage can barrel and thinking, "I should
> shoot that barrel". Also in a restaurant, there was a large fan ceiling
> and I thought, "I got chopped up in that the other day ... wait, that
> was Quake."
>
> I'm still going through Quake in solo mode, and still marveling at the
> nostalgia factor. But with Fuhquake down, and QuakeWorld (through
> GameSpy) pretty much non-existent, are there any dependable eQuake
> servers? The front-end launcher doesn't give much info as to which
> server is active, and those few that I've gone in (because of my solo
> play focus) have been inactive too.
>
> Bill M.
>

no, I have also been playing it solo.  I'd love to see a few QW servers up. 
I still use a middle aged GameSpy3D.  We might try the All Seeing Eye, and 
see what pops up there.
I could set up a listen server if I knew I was to have company.  I'd have to 
forward the ports and give someone the IP.  Ah yes, and set up a map 
rotation and whatever other stuff I've forgotten over the years :)
McG. 
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From: "McGrandpa" <McGrandpaNOT@NOThotmail.com>
Newsgroups: alt.games.quake
References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <R4Maf.2130$te3.33926@typhoon.sonic.net> <SwUaf.62569$Bf7.21713@tornado.texas.rr.com> <Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131> <wN3bf.73624$GQ.64436@tornado.texas.rr.com> <Xns970587EC84094wbmclexcitecom@65.24.3.135> <YQFbf.2432$te3.39244@typhoon.sonic.net> <Xns97087C205289Fwbmclexcitecom@65.24.3.135> <%19cf.82564$GQ.18213@tornado.texas.rr.com> <Xns970981E3FBE89wbmclexcitecom@65.24.3.135> <k2vcf.33$3K6.9@tornado.texas.rr.com> <Xns9709E7042B441wbmclexcitecom@216.196.97.131>
Subject: Re: A few questions about glQuake in Windows XP...
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