Article View: alt.games.quake
Article #75331Re: A few questions about glQuake in Windows XP...
From: McGrandpa
Date: Thu, 10 Nov 2005 04:03
Date: Thu, 10 Nov 2005 04:03
97 lines
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6095 bytes
"Bill M." <wbmcl@removexcite.com> wrote in message news:Xns9709E7042B441wbmclexcitecom@216.196.97.131... > "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in > news:k2vcf.33$3K6.9@tornado.texas.rr.com: > >> >> "Bill M." <wbmcl@removexcite.com> wrote in message >> news:Xns970981E3FBE89wbmclexcitecom@65.24.3.135... >>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in >>> news:%19cf.82564$GQ.18213@tornado.texas.rr.com: >>> >>>> >>>> "Bill M." <wbmcl@removexcite.com> wrote in message >>>> news:Xns97087C205289Fwbmclexcitecom@65.24.3.135... >>>>> "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in >>>>> news:YQFbf.2432$te3.39244@typhoon.sonic.net: >>>>> >>>>>> "Bill M." <wbmcl@removexcite.com> wrote in message >>>>>> news:Xns970587EC84094wbmclexcitecom@65.24.3.135... >>>>>> >>>>>>> Would editing the vsync still be positive and if so how? I don't >>>>>>> see it in the control panel/display settings. The Sony can do >>>>>>> 75Hz at 1024 and if the FPS cranks, I'd drop the resolution down >>>>>>> to that, providing I can set the vsync to make that work. >>>>>> >>>>>> Editing the vsync setting would certainly change your *timedemo* >>>>>> results in a positive way, but should have no visible or other >>>>>> effect on what you actually experience during gameplay. >>>>>> >>>>>> >>>>>> >>>>> >>>>> Yeah, it certainly did have a positive effect. The FPS cranked from >>>>> a limited 60 fps to well over 200 fps. And indeed, the game does >>>>> not suffer in any way visually. >>>>> >>>>> Bill M. >>>> >>>> There are SOME games that may appear to have tearing of the >>>> textures, often with black lines in the torn looking edges. >>>> Enabling VSync will help that issue. However, the problem might >>>> turn up with my system and not yours with the same game. I'm glad >>>> your system is bullish enough to do Quake in high res without vsync >>>> :) BTW- GLQuake cannot do 32 bit color depth in any resolution >>>> higher than 800x600. But the game itself is 16 bit depth so just >>>> play it with 1280x1024-16 like I do. Looks pretty good, especially >>>> since the day when I was running at 320x240-16 and tweaking like >>>> crazy to get a couple more frames per second! Who back then would >>>> have though we'd be playing it maxed out in hundreds of frames per >>>> second?! LOL! McG. >>>> >>>> >>>> >>> >>> Indeed. It's also ironic that I upgraded my first 386SX-16 to a >>> 486DX-33 because of DOOM, then I upgraded to a Pentium 100 because of >>> Quake. Now I have a system a dozen times more powerful - and yet I've >>> gone back to the two games that hardly need this kind of power. >>> >>> Bill M. >> >> Same here Bill. They were just more fun :) There has never been >> anything to top Quake and Quake2 for CTF. There have been a few >> weekends where i'd get a very GOOD 28.8 connection and i'd watch the >> sun go down, then come up again while sitting right here at this very >> desk! I've even fallen asleep a couple times while playing Quake CTF >> online! So now, when *I* have the connection, the hardware.... nobody >> is playing it >>:( >> McG. >> >> >> > No doubt you, like I, also dreamed DOOM / Quake. I recall driving along > seeing a guy walking past a garbage can barrel and thinking, "I should > shoot that barrel". Also in a restaurant, there was a large fan ceiling > and I thought, "I got chopped up in that the other day ... wait, that > was Quake." > > I'm still going through Quake in solo mode, and still marveling at the > nostalgia factor. But with Fuhquake down, and QuakeWorld (through > GameSpy) pretty much non-existent, are there any dependable eQuake > servers? The front-end launcher doesn't give much info as to which > server is active, and those few that I've gone in (because of my solo > play focus) have been inactive too. > > Bill M. > no, I have also been playing it solo. I'd love to see a few QW servers up. I still use a middle aged GameSpy3D. We might try the All Seeing Eye, and see what pops up there. I could set up a listen server if I knew I was to have company. I'd have to forward the ports and give someone the IP. Ah yes, and set up a map rotation and whatever other stuff I've forgotten over the years :) McG.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail From: "McGrandpa" <McGrandpaNOT@NOThotmail.com> Newsgroups: alt.games.quake References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <R4Maf.2130$te3.33926@typhoon.sonic.net> <SwUaf.62569$Bf7.21713@tornado.texas.rr.com> <Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131> <wN3bf.73624$GQ.64436@tornado.texas.rr.com> <Xns970587EC84094wbmclexcitecom@65.24.3.135> <YQFbf.2432$te3.39244@typhoon.sonic.net> <Xns97087C205289Fwbmclexcitecom@65.24.3.135> <%19cf.82564$GQ.18213@tornado.texas.rr.com> <Xns970981E3FBE89wbmclexcitecom@65.24.3.135> <k2vcf.33$3K6.9@tornado.texas.rr.com> <Xns9709E7042B441wbmclexcitecom@216.196.97.131> Subject: Re: A few questions about glQuake in Windows XP... Lines: 99 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Original Message-ID: <BEzcf.1489$th3.893@tornado.texas.rr.com> Date: Thu, 10 Nov 2005 04:03:45 GMT NNTP-Posting-Host: 70.114.225.125 X-Complaints-To: abuse@rr.com X-Trace: tornado.texas.rr.com 1131595425 70.114.225.125 (Wed, 09 Nov 2005 22:03:45 CST) NNTP-Posting-Date: Wed, 09 Nov 2005 22:03:45 CST Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit