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Article #75316

Re: A few questions about glQuake in Windows XP...

#75316
From: Bill M.
Date: Sun, 06 Nov 2005 08:11
61 lines
3834 bytes
"McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
news:cP7bf.74411$GQ.45466@tornado.texas.rr.com: 

> 
> "Bill M." <wbmcl@removexcite.com> wrote in message 
> news:Xns970587EC84094wbmclexcitecom@65.24.3.135...
>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in
>> news:wN3bf.73624$GQ.64436@tornado.texas.rr.com:
>>
>>>
>>> "Bill M." <wbmcl@removexcite.com> wrote in message
>>> news:Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131...
>>>> "McGrandpa" <McGrandpaNOT@NOThotmail.com> wrote in news:SwUaf.62569
>>>> $Bf7.21713@tornado.texas.rr.com:
>>>>
>>>>> http://qw.fragzone.se/
>>>>
>>>> What timedemo do you get with your computer? I too have an AMD 64 2
>>>> gigahertz, 512 DDR, GeForce 6800. At 1280, I get 59.8fps.
>>>>
>>>> Bill M.
>>>
>>> You're using an LCD flatpanel monitor with 'monitor refresh rate'
>>> set to 60Hz and VSYNC is turned ON in your control panel.  Turn it
>>> off, you should see your fps skyrocket :)
>>> McG.
>>>
>>>
>>
>> Actually I have an older Sony 200sx set at it's maximum resolution of
>> 1280x1024. Unfortunately it's best vsync scan rate is 60Hz, but the
>> flicker is not noticeable (unlike other monitors).
>>
>> Would editing the vsync still be positive and if so how? I don't see
>> it in the control panel/display settings. The Sony can do 75Hz at
>> 1024 and if the FPS cranks, I'd drop the resolution down to that,
>> providing I can set the vsync to make that work.
>>
>> Bill M.
> 
> Vsync is where the video card limits the actual framerate to the
> vertical scan rate.   Or refresh rate.   I think that's why your
> framerate is almost exactly 60 fps :)
> You simply disable VSYNC.  Where the option is depends on which
> vintage of driver you're using.  in 77.77 you go to Performance and
> Quality Settings tab.
> McG. 
> 
> 
> 

I disabled VSYNC, ran timedemo demo1 three times and averaged 320.5 fps. 
Not too shabby.

I had downloaded the new 81.87 beta drivers from nvidia.com, installed 
them, then tried to run GLQuake for a timedemo, but ... Quake crashed. I 
tried it three times, and it crashed at the same point. So beware the 
drivers. I currently am running the 61.77 drivers, so I'll hunt down the 
77.77 drivers and try a timedemo then.

Bill M.
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NNTP-Posting-Date: Sun, 06 Nov 2005 02:11:02 -0600
Newsgroups: alt.games.quake
Subject: Re: A few questions about glQuake in Windows XP...
From: "Bill M." <wbmcl@removexcite.com>
References: <1129665851.728331.244430@z14g2000cwz.googlegroups.com> <Xns9701A0AE183B4wbmclexcitecom@65.24.3.135> <TNS9f.45361$Bf7.33138@tornado.texas.rr.com> <Xns97027368AA1Cwbmclexcitecom@65.24.3.139> <qQfaf.49335$5e4.38979@tornado.texas.rr.com> <Xns9702F36362812wbmclexcitecom@65.24.3.143> <R4Maf.2130$te3.33926@typhoon.sonic.net> <SwUaf.62569$Bf7.21713@tornado.texas.rr.com> <Xns97051BCA6FAD9wbmclexcitecom@216.196.97.131> <wN3bf.73624$GQ.64436@tornado.texas.rr.com> <Xns970587EC84094wbmclexcitecom@65.24.3.135> <cP7bf.74411$GQ.45466@tornado.texas.rr.com>
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