Article View: alt.games.quake
Article #75137...What a waste.
From: SnoopJeDi
Date: Tue, 18 Jan 2005 23:29
Date: Tue, 18 Jan 2005 23:29
144 lines
7603 bytes
7603 bytes
Dev wasted my time on 1/18/2005 12:14 PM with the following: > The garbage posted before. I don't feel like quoting it. From the top kids: "Churning out one licensed football game after another doesn't sound like challenging much of anything to me; it sounds like a money farm." Ooooh, so you're saying that EA wants to make money for the games they produce. Gawsh, guess that means other companies just do it for the good vibe. No, you ass, sports games have ALWAYS been remade. Remember Pong? Football games have been around since the days of the Vectrex and even earlier. Reproducing them is not an evil attempt to make money (although I'm sure that the couple million tucked in their pocket isn't a down-side), it's simply taking the last game and making them better (or as 'better' as a football sim can get) Besides, teams change, so the games should rightfully change to reflect these things. Player stats, taunts, and general play can be improved by new versions. Relax. "I am retaining some anonymity here because I have no illusions about what the consequences would be for my family if I was explicit." Really now? So you use a service like LiveJournal which would probably readily hand over your IP address and allow the big bad corporation to track you down? Honestly, what do you think EA is? The Italian Mafia? The Russian Mob? The Chinese Triads? "[general whining about long hours]" Ok, nobody put a gun to your flippin head and told you to work at EA. If you don't like the hours, don't work at the job. Simple as that. People are (or should be if they're worth fighting for) smart enough to decide what they like and don't like. What about the people who *like* working at EA? I'm sure there are some. I'm positive that there are people who you have convieniently overlooked who enjoy their job. I think maybe you don't quite understand the difference between "crunch" and "hard work" The quality of a game is directly proportional to the amount of work put into the game. Corporations have deadlines, thats a given. Sure, it sucks ass to work long hours, but when a company has high standards and works hard to meet them, I personally support that. "EA's attitude toward this -- which is actually a part of company policy, it now appears -- has been (in an anonymous quotation that I've heard repeated by multiple managers), "If they don't like it, they can work someplace else." Put up or shut up and leave: this is the core of EA's Human Resources policy. The concept of ethics or compassion or even intelligence with regard to getting the most out of one's workforce never enters the equation: if they don't want to sacrifice their lives and their health and their talent so that a multibillion dollar corporation can continue its Godzilla-stomp through the game industry, they can work someplace else." Gee-willy. They seem to be the ones with their heads firmly screwed on here, because thats how it works. Unless there is a very serious violation of ethics at play, you can either talk it over with a higher-up or leave. "The EA Mambo, paired with other giants such as Vivendi, Sony, and Microsoft, is rapidly either crushing or absorbing the vast majority of the business in game development. A few standalone studios that made their fortunes in previous eras -- Blizzard, Bioware, and Id come to mind -- manage to still survive, but 2004 saw the collapse of dozens of small game studios, no longer able to acquire contracts in the face of rapid and massive consolidation of game publishing companies. This is an epidemic hardly unfamiliar to anyone working in the industry. Though, of course, it is always the option of talent to go outside the industry, perhaps venturing into the booming commercial software development arena. (Read my tired attempt at sarcasm.)" Oh, but working at Vivendi, Sony, or Microsoft is out of the question, right? No, you want to work at EA, its your *DREAM* Once again, a skewed perspective on the situation that completely rules out the folly points in your argument. What about the software development field isn't booming? Successful software makes for a successful developer. The only software fields that aren't seeing a bit of this success are the ones who don't put effort (read: CRUNCH TIME) into their work. "EA's annual revenue is approximately $2.5 billion. This company is not strapped for cash; their labor practices are inexcusable." Is this a NET revenue, or just how much they pull in? You have to take into account the money they spend each year (building offices, utilities for said offices, employee salary, etc.) to keep the machine operating. "The interesting thing about this is an assumption that most of the employees seem to be operating under. Whenever the subject of hours come up, inevitably, it seems, someone mentions 'exemption'. They refer to a California law that supposedly exempts businesses from having to pay overtime to certain 'specialty' employees, including software programmers. This is Senate Bill 88. However, Senate Bill 88 specifically does not apply to the entertainment industry -- television, motion picture, and theater industries are specifically mentioned. Further, even in software, there is a pay minimum on the exemption: those exempt must be paid at least $90,000 annually. I can assure you that the majority of EA employees are in fact not in this pay bracket; ergo, these practices are not only unethical, they are illegal." This is a matter for your lawyer, not for posting on Livejournal and wasting my time. Here's the Senate Bill 88: http://info.sen.ca.gov/pub/99-00/bill/sen/sb_0051-0100/sb_88_bill_20000919_chaptered.html I don't even want to read anymore into this. It is a flagrant waste of our time (as was this entire reply) Honestly. Work sucks, thats why it's called WORK. -- Noob - "do you hack?" Justin - "i hack like a maniac!" Noob - "do you have digital cable?" Justin - "i have *ALL* the cables!"
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!news1.google.com!proxad.net!news.glorb.com!news-feed01.roc.ny.frontiernet.net!nntp.frontiernet.net!nntp.giganews.com.MISMATCH!border1.nntp.dca.giganews.com!nntp.giganews.com!local1.nntp.dca.giganews.com!nntp.comcast.com!news.comcast.com.POSTED!not-for-mail NNTP-Posting-Date: Tue, 18 Jan 2005 17:29:41 -0600 Date: Tue, 18 Jan 2005 18:29:40 -0500 From: SnoopJeDi <snoopjediH...@comcast.net> User-Agent: Mozilla Thunderbird 1.0 (Windows/20041206) X-Accept-Language: en-us, en MIME-Version: 1.0 Newsgroups: alt.binaries.games.command-n-conq,alt.games.diablo,alt.games.diablo2,alt.games.doom,alt.games.half-life,alt.games.half-life.counterstrike,alt.games.quake Subject: ...What a waste. References: <TtbHd.111638$Xk.109099@pd7tw3no> In-Reply-To: <TtbHd.111638$Xk.109099@pd7tw3no> Message-ID: <NuydnRJd3MF7BnDcRVn-jQ@comcast.com> Lines: 144 NNTP-Posting-Host: 69.139.226.127 X-Trace: sv3-ii5axOdAYJSlyszVWKJ/NqidW9F+YUymnvTj1MeO6k9VQE7ZWqYRtju7sjIAIOthsZIDakfs0lCbPle!gUycBlIgA4G2XxFzvDKcnFuRSjJnTOGG6L/GT7YhTb1S3G9yDzmxrrcqLPb2FtY= X-Complaints-To: ab...@comcast.net X-DMCA-Complaints-To: dm...@comcast.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.22 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit