Article View: alt.games.quake
Article #75005Re: quake1 in XP pro
From: Matthew Vaughan
Date: Fri, 08 Oct 2004 02:02
Date: Fri, 08 Oct 2004 02:02
36 lines
3109 bytes
3109 bytes
"SGT Robo" <robsonia6beare@SPAMcomcast.net> wrote in message news:4tmdnVuZMvlJoP_cRVn-sQ@comcast.com... > > also, is equake basically just fuhquake with a bunch of added stuff? so > if i got equake, i'd get fuhquake, plus a whole lot more? Yup. > I just need to have basic quake 1.08 installed, right? Other than paying > planetquake a fee to download something that should be free (since I own > Quake1), where can I get 1.08? You don't need any version of the original Quake application installed to use FuhQuake. You do need the ID1 folder with pak0.pak and pak1.pak of course to have all the standard levels. (pak0.pak is the free downloadable demo/shareware version that just includes episode 1, and is included in eQuake, pak1.pak is what you get when you buy the game.) I think eQuake includes SOME levels from pak1.pak; initially it included the main multiplayer levels (DM2/4/6) and a handful of single-player levels from episodes 2-4 that show up commonly on online servers, which would be playable even in the absence of pak1.pak, but there were, unsurprisingly, some copyright concerns so I'm not sure if they're still in the package (or maybe they still are and they're just not advertising it as much). The full pak1.pak is the only file you need to play the entire Quake game that's not included in eQuake; you need to get it from your Quake CD (or a friend), and it can replace the pak1.pak that comes with eQuake. You can also order a downloadable version from the id site, but it's pretty shocking that they charge *$25* for a 7 year old game, particularly when they're not even including the CD, booklet, etc. (They'd probably make more money charging $5 instead; I'd probably have paid that just to download it faster, rather than hooking up my old Mac to transfer it over from...) > thanks a bunch. >
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!wns13feed!worldnet.att.net!63.223.20.72!sjc1.usenetserver.com!news.usenetserver.com!feed.news.sonic.net!typhoon.sonic.net!not-for-mail Reply-To: "Matthew Vaughan" <matt109@NOSPAM.hotmail.com> From: "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> Newsgroups: alt.games.quake References: <40f34739$0$1272$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <ut5Jc.2256$54.26243@typhoon.sonic.net> <qc53m0tkghur1mge9phelemhmsqs9g1dhq@4ax.com> <4tmdnVuZMvlJoP_cRVn-sQ@comcast.com> Subject: Re: quake1 in XP pro Lines: 38 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response Message-ID: <5zm9d.16655$54.267783@typhoon.sonic.net> Date: Fri, 08 Oct 2004 02:02:41 GMT NNTP-Posting-Host: 64.142.14.81 X-Complaints-To: abuse@sonic.net X-Trace: typhoon.sonic.net 1097200961 64.142.14.81 (Thu, 07 Oct 2004 19:02:41 PDT) NNTP-Posting-Date: Thu, 07 Oct 2004 19:02:41 PDT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit