Article View: alt.games.quake
Article #750Re: QUAKE Mini-FAQ
From: ahig... Alan L. Hightower
Date: Sat, 09 Sep 1995 00:00
Date: Sat, 09 Sep 1995 00:00
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mont...@absinthe.ens.fr (Olivier Montanuy) writes: >In article <Pine.SOL.3.91.950906...@ritz.cec.wustl.edu>, >Scoot <st...@cec.wustl.edu> wrote: >>-> Well, we just got sprite 'models' animating with frame changes and > models. 3D models. sprites = 3D models now. > ID uses the term sprite in a confusing way. That's all there is. > Using 2D flat sprites would not make their job easier. it would make > it harder, maybe. that's due to the nature of the Quake engine, and > it's use of BSP. What does a BSP tree have to do with moving models? Lynx - coder / Incantations
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From: ahig...@comp.uark.edu (Alan L. Hightower) Subject: Re: QUAKE Mini-FAQ Date: 1995/09/09 Message-ID: <42qmg5$16h@wizard.uark.edu> X-Deja-AN: 109764478 references: <quake_810361027@news.mantis.co.uk> <DEHquv.8M4@da_vinci.ecte.uswc.uswest.com> <Pine.SOL.3.91.950906143515.16277A-100000@ritz.cec.wustl.edu> <42n4oe$jb6@nef.ens.fr> organization: University of Arkansas newsgroups: rec.games.computer.doom.misc,comp.sys.ibm.pc.games.action,alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit