Article View: alt.games.quake
Article #74914Re: Need advice from Game/Mod Developers
From: Matthew Vaughan
Date: Mon, 23 Feb 2004 07:50
Date: Mon, 23 Feb 2004 07:50
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2964 bytes
"Hugo Villeneuve" <aerosteak@hotmail.com> wrote in message news:a93284e4.0402221654.79d8af2b@posting.google.com... > Hello, I need some advice for a project that I am working on. > I am an experienced programmer but a newbie in Game/Mod programming. > > I have a stand-alone application, reading some Hardware sensors from > an external port (Serial Por, MIDI port, USB). The value from theses > sensors is then translated into a simple floating-point value changing > from 0 to 1. > > Now using this value I would like to interact with different kinds of > properties (like the size, the color or the position) of an object in > a 3D scene. > > I would like to use a 3D engine to do that. I took a look at Quake and > Unreal because they are open platforms to develop and I would like to > take advantage of their rendering, scripting and map editing > capabilities. > > > Where should I start ? > 1- Is Quake more simple then Unreal to program ? > 2- Should I write a MOD or can just Scripting do the Job ? > 3- How do I pass information from one application to a game system ? > 3.A. - Can I use a socket to pass information from one process > to the another. > 3.B. - Can I directly read an external port inside the Game > environment or are there restriction ? > > I realize that Game/MOD programming is very complexe, ANY information > will be welcome. Game mod creation isn't necessarily that difficult, but only if it is within the confines of what the game is already capable of. For what you are doing, it might be easier to look elsewhere than a gaming engine. There should be any number of open-source 3d renderers that might be more suitable for your project. I'm not really sure how one would do what you're thinking of in Quake, for instance, at least without a LOT of effort. For less effort you could create your own renderer using either Direct3D or OpenGL.
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Path: mbox-mo1.pugleaf.net!intern1.nntp.aus1.giganews.com!internal1.nntp.sjc.giganews.com!border2.nntp.sjc.giganews.com!nntp.giganews.com!cyclone-sf.pbi.net!64.42.15.2!HSNX.atgi.net!feed.news.sonic.net!typhoon.sonic.net!not-for-mail Reply-To: "Matthew Vaughan" <matt109@NOSPAM.hotmail.com> From: "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> Newsgroups: alt.games.quake References: <a93284e4.0402221654.79d8af2b@posting.google.com> Subject: Re: Need advice from Game/Mod Developers Lines: 41 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Message-ID: <uhi_b.3152$_3.51218@typhoon.sonic.net> Date: Mon, 23 Feb 2004 07:50:50 GMT NNTP-Posting-Host: 64.142.14.83 X-Complaints-To: abuse@sonic.net X-Trace: typhoon.sonic.net 1077522650 64.142.14.83 (Sun, 22 Feb 2004 23:50:50 PST) NNTP-Posting-Date: Sun, 22 Feb 2004 23:50:50 PST MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit