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Article #74552

NEW MOD in the works join now

#74552
From: Nice Guy Eddie
Date: Thu, 06 Mar 2003 22:48
364 lines
8856 bytes
RIVALRY OF LEGENDS

http://www.rol.flagrun.net/

http://www.rol.flagrun.net/forum/

enterthegame - server
#rivalryoflegends
port 6667.... probably but don't quote me on it

--

The Details -

Rivalry Of Legends is an 80's Video Game and Cartoon Character
Modification/Total converstion based on the Quake 3 Engine. The Quake 3
Engine will be brought up to date with some new code and gfx.

New Features list:-


==========
Game Modes
==========


======================
Open Melee Combat Mode
======================

Featuring FPS action modified to be similar to Smash Bros.
360 degree environment with destroyable terrain and objects.
Pickup items, moving objects and interactive areas.


=========
Race Mode
=========

Quake Rally meats Mario Kart.
Checkpoints, objectives and pickups.


================
Capture the item
================

CTF :- Capture the Flag theme game.
Depends on your character for example mario will have to capture the coins.



=============
Game Features
=============
+ Movement System
+ Energy + Fatigue System
+ Attack System
+ Melee System
+ Transformation + Abilities System


===============
Movement System
===============

On the Ground
-------------
On the ground your normal movement is made up of walking,jogging and You can
jump. There is a possiblity to add double tap dodgying much like Unreal
Tournament.

In the Air
-------------
The flight system employs a true 6 Degrees of freedom. Whilst flying you
have the ability to pitch, yaw and roll. Pitching and yawing during flight
is just the same as if you were on the ground. The only real difference is
that whilst in the air using either strafe keys ( strafe left or strafe
right ) will cause rolling in their respective directions. This allows for
quick maneuvering. Only certain characters are able to fly, they may use
this bonus duringth their ultimate manoveour.



=======================
Energy + Fatigue System
=======================

Energy system works in many ways in Rivalry of Legends. Some characters are
able to powerup to raise their energy, others must collect map items.

Also built in with the energy system is a fatigue system which basically
means attacks and generally combat drains energy from your player thus
requiring you to charge.

Charging is described earlier, a player must collect items or powerup during
gameplay to allow for attacks requiring energy.

Another feature inline with Energy is the Dash feature, all characters can
use these feature, some may have combos attached to it. This feature is the
same as Sprinting in most other games.


=======================
Attack System
=======================

Each character will have certain abilities and attacks taken from their
respective shows. Every character should feature 4 basic attacks plus melee
and one ultimate manoveour.

4 Basic Attacks
The basic attacks include singleshot weapons, charging cannons, sword
swings, grappling hooks, teleportation + abilities.

Ultimate Manoveour
This move can be performed at 2 points in gameplay, these are either when
your character has achieved full energy or when your character is about to
die. This way players who are loosing also have a way to pullout a
desperation attack if you like.


=======================
Melee System
=======================

The melee system involves standard punch, kick and block combinations. It
also features unique grapples for each character, which can be added in
certain combination manoveours. The melee system maybe be operated by a lock
on system, depending on the amount of time animators maybe get there is also
an option to go into more indepth melee.


=================================
Transformation + Abilities System
=================================

Every character has his own set of rules defined from whatever source they
where taken from.
So for instance a Transformer may Transform from a robot to vehicle,
allowing certain bonuses for gameplay. Another character such as mario may
have multiple transformations from standard, fire, flight. The idea of the
transformation system is to balance gameplay so that each character is not
massively underhanded at any one time. Players may perform transformation
when energy is fully charged or when certain items are collected.

The ability system exists much like the transformation system to aid the
balance of gameplay. For example some characters have the natural ability to
fly, run fast, transform where others don't. Therefore some characters can
perform advanced manoveours without having to collect items / charge energy.



=================================
Character Listing
=================================

(Still to be Fully Decided)

Transformers
Mario
Sonic
Gi Joe
Heman
Mask
Ghost Busters
Link
Visionaries
DB
Metroid
..
.
.
.
.
.

=================================
Attack Listing
=================================

Key Listing for attacks.

M = Melee
F = Fatigue
EL = energly level
C = Combo
G = Grab
A = Ability
UM = Ultimate Manoveour


=============
Optimus Prime
=============
M = Punch
M = Kick
C = Jump Kick / Round House Combo
G = Uppercut
EL = Pistol
EL = Pistol Charge
EL = Laser Rifle Blast
EL = Laser Rifle Spread
A = Transform
UM = Matrix

=============
Optimus Prime / Truck Mode
=============

M = Smash/ Ramming Charge
A = Fast Driving
EL = Energy Charges

=============
Galvatron
=============
M = Punch
M = Kick
C = Punch combination / Roundhouse
G = Eye Beem
EL = Pistol
EL = Pistol Charge
EL = Shouldercannon blast
EL = Shouldercannon Charge
A = Transform
UM + A = Mega Cannon Blast

======================
Galvatron /Cannon Mode
======================

EL = High power blast
EL = Homing Blasts
A = Stationery, Weak Armour

======================
Sonic
======================
M = Punch
M = Kick
C = Lightspeed Handpunches
G = Uppercut
EL = Sonic Spin
EL = Spin plus Uppercut
EL =
EL = Super Sonic
A = Lightspeed Dash
UM = Super Sonic + Chaos Emerald Charge


======================
Tails
======================
M = Punch
M = Kick
C = Kicks + Taill combo
G = Tailwhip
EL =
EL =
EL =
EL =
A = Flight
UM =

======================
Mario
======================
M = Punch
M = Kick
C = Punch Kick Combo
G = Twist and jump on head
EL = Fire Mario
EL = Water Mario
EL = Flight Mario
EL = Charging Dash + Fire Blast
A = Triple Jump
UM = Invincible Mario

======================
Bowser
======================
M = Punch
M = Kick
C = Tailwhip
G = Twist and jump on head
EL = Fire blast
EL = Fire blast charge
EL = Fire breath
EL = Fire breath spread
A = Heavy Armour / Hide in shell
UM = Reigning Fire

======================
Heman
======================
M = Punch
M = Kick
C = Kick and Sword Slash
G = Body Slam
EL =
EL =
EL =
EL =
A =
UM =


======================
Ghost Buster
======================
M = Punch
M = Kick
C = Punch Kick Combo
G = Smack with Gun but
EL = Rifle Charge
EL = Rifle Spread
EL = Slimer Attack
EL = Release Ghosts
A =
UM = Ectoplasm trap

====
Link
====

M = Punch
M = Kick
C = Punch Kick Combo
G = Smack with Sword
EL = Bomb
EL = Bommerang
EL = Bow and Arrow
EL = Sword slash
A = Can hold many weapons
UM = Sword Whirl

=============
Mask Vehicles
=============

=============
Visionaries
=============

==========
Dragonball
==========

=======
Gundamn
=======

=======
Metroid
=======
http://www.rol.flagrun.net/
http://www.rol.flagrun.net/forum/

--
Nice Guy Eddie

ICQ# 170264349
MSN: edward...@hotmail.com
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From: "Nice Guy Eddie" <dave.e...@ntlworld.com>
Newsgroups: alt.games.quake3,alt.games.quake,rec.games.computer.quake.editing,uk.games.computer.quake3
Subject: NEW MOD in the works join now
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