Article View: alt.games.quake
Article #74424Re: team fortress quake 1
From: Shaggy
Date: Tue, 10 Dec 2002 09:02
Date: Tue, 10 Dec 2002 09:02
40 lines
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2862 bytes
On Sun, 08 Dec 2002 17:30:30 +0100, jacob <jani...@student.cbs.dk> wrote: >Well I firstly installed GLquake - then realised i dont have GL c",) - >after this i installed WinQuake 1,9. This made quake run fine and i >played it online and all (once only unfortunally *S*). then i downloaded >TF. In the installation it searces for the quake directory and found it >alright, i choose yes and it installed into c:\quake\fortress ... see i >don't know how it all works, so i just run the WinQuake.exe and expect >to get everything (which abviosly is too optimistic *S*) I havnt >downloaded any maps for fortress, and dont know which ones to get!? > >Well i hope you can help me, and i hope ill find some people to play with. > to run TF with winquake you need to create a shortcut that tells quake to load your TF directory btw i'm kind of guessing here as i don't actually play it. but these instuctions are how you tell quake to load an ad on game directory. winquake -game fortress -zone 1024 use gamespy or somthing simalar to find TF games I'd recomend you also install quakeworld, quakeworld is the internet inhansed version of quake net play is much smoother and game directory is controlled by the server you don't have to load anyt game directories by command line switches. sorry i can't realy help with what maps you need I'd imagine the basic ones would be included with the TF package. qw will download missing maps automaticaly if it's enabled by the admin on the qw server. usually it works fine but it depends on the speed of your connection or how late you've joined a game as the sever can change levels part way thu your download. and you can't do anything (quake wize) while it's downloading . generaly i'd recomend downloading and installing any needed maps before playing if posible . what video card do you have dosn't it support opengl what's GL c",) ?
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!canoe.uoregon.edu!logbridge.uoregon.edu!nntp-relay.ihug.net!lust.ihug.co.nz!ihug.co.nz!not-for-mail From: Shaggy <fi...@will.co> Newsgroups: alt.games.quake Subject: Re: team fortress quake 1 Date: Tue, 10 Dec 2002 22:02:55 +1300 Organization: j%nki~wÂRJ3M-26XPLZ8L-BFGD44CT-1EA6BC82 Lines: 41 Message-ID: <cjabvu8ghogkrf0sihccbh1h1b4k8afbfn@4ax.com> References: <3DF1FCDA.9090108@student.cbs.dk> <jnv8vu84ql72h3na4b6n6jdi9pefd41gfn@4ax.com> <3DF373A6.1070303@student.cbs.dk> NNTP-Posting-Host: 203-173-243-61.adsl.ihug.co.nz Mime-Version: 1.0 X-Trace: lust.ihug.co.nz 1039510973 23374 203.173.243.61 (10 Dec 2002 09:02:53 GMT) X-Complaints-To: ab...@ihug.co.nz NNTP-Posting-Date: Tue, 10 Dec 2002 09:02:53 +0000 (UTC) X-Newsreader: Forte Agent 1.7/32.534 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit