Article View: alt.games.quake
Article #74242Re: Quake Classic - Output Frame Rate
From: Ryan
Date: Sat, 24 Aug 2002 02:45
Date: Sat, 24 Aug 2002 02:45
57 lines
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3311 bytes
John Doe wrote: > > Why not get a videocard with TV-out or borrow a friend's card that has > and put it directly out to either a VCR or a DVD burner? Then get a > video capture card, (you can get a used one for $10) and convert the > video-in to either format? As far as syncing up the sound and video, > once you've converted it to a movie file, use a program like MGI > Videowave to adjust the soundtrack to match the video as needed. An > all-around solution is to buy an older ATI All-in-wonder for maybe $30 > used and you have all that you need to pull it off. Good luck. Thank you for the suggestions. My first experiments with video-out-to-capture resulted in a less than desireable picture. By the time the image is converted to NTSC, the text is hardly readable and the resolution is crappy. The quality of the image output is equal to what you see in the game. I will look into Videowave. > Ryan <quakese...@yahoo.com> wrote in message news:<3D509893...@yahoo.com>... > > I have several Quake 1 demos that I hope to get converted to a movie > > format. (AVI or Mpeg) > > > > Thus far I have been successful in getting a screenshot of each block of > > the demo file. I have also sampled the audio of the demo from a > > playback. > > > > Now I have a stream of a few thousand images and an audio stream and > > wish to put the two together. > > > > I need to know how much display time to assign each image. In other > > words, how many images per second, or how many screenshots per second > > does Quake output? Obviously it is one screenshot per frame of the > > demo, so how many frames per second? Is it exactly equal to the > > sys_ticrate when the demo was recorded, or what? (Hint: It is not > > related to video card frame rate capability.) > > > > In addition, what is a good program with which to do this. I've been > > trying to do it with Premiere, but I can't specify a custom image frame > > rate. The best I can do is choose a timebase and then set an image to > > occupy 1-3 frames. For example, a timebase of 30, and each image uses 3 > > frames, it is effectively 10 fps. None of these combinations work, > > however. The video is too fast or too slow relative to the sound. > > > > The video stream and sound stream are not in sync. > > > > Facts and conjectures appreciated.
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!logbridge.uoregon.edu!sn-xit-03!sn-xit-01!sn-xit-08!supernews.com!12.120.28.37.MISMATCH!attla2!ip.att.net!attbi_feed3!attbi.com!sccrnsc01.POSTED!not-for-mail Message-ID: <3D66F3DA.B752E62B@yahoo.com> From: Ryan <quakese...@yahoo.com> X-Mailer: Mozilla 4.7 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: alt.games.quake Subject: Re: Quake Classic - Output Frame Rate References: <3D509893.F2C45C00@yahoo.com> <967a7651.0208161100.26d5e0dc@posting.google.com> Lines: 57 NNTP-Posting-Host: 12.222.80.161 X-Complaints-To: ab...@insightbb.com X-Trace: sccrnsc01 1030157126 12.222.80.161 (Sat, 24 Aug 2002 02:45:26 GMT) NNTP-Posting-Date: Sat, 24 Aug 2002 02:45:26 GMT Organization: Insight Broadband Date: Sat, 24 Aug 2002 02:45:26 GMT Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit