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Article #74221Re: How to get *all* of the textures into image format?
From: bottl...
Date: Sat, 20 Jul 2002 21:50
Date: Sat, 20 Jul 2002 21:50
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>I want to create a library of all of the textures from Quake 1 and store >them in an image format (such as bmp, jpg or something) such that I can >open each file with photoshop and sample the artwork from them. >The problem I've had with utilities so far is that they can handle >converting only one at a time. I don't want to do hundreds of >repetitions. >What do you suggest? Get texmex http://www.planetquake.com/texmex/ open the wad file, select all, than export to desired image format
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!cyclone.bc.net!newsfeed.telusplanet.net!peer1-sjc1.usenetserver.com.MISMATCH!ps01-sjc1!news.webusenet.com!news03.bloor.is.net.cable.rogers.com!news01.bloor.is.net.cable.rogers.com.POSTED!not-for-mail From: <bottl...@genericmailservice.com> Newsgroups: alt.games.quake Subject: Re: How to get *all* of the textures into image format? X-Newsreader: Newsbin Pro Lines: 10 Message-ID: <uWk_8.42849$WsS.17602@news01.bloor.is.net.cable.rogers.com> Date: Sat, 20 Jul 2002 21:50:18 GMT NNTP-Posting-Host: 24.103.50.94 X-Complaints-To: ab...@rogers.com X-Trace: news01.bloor.is.net.cable.rogers.com 1027201818 24.103.50.94 (Sat, 20 Jul 2002 17:50:18 EDT) NNTP-Posting-Date: Sat, 20 Jul 2002 17:50:18 EDT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit