Article View: alt.games.quake
Article #727Internal beta testing=bad idea
From: ha... Scott Hagie
Date: Fri, 11 Aug 1995 00:00
Date: Fri, 11 Aug 1995 00:00
30 lines
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1849 bytes
Peter Collins (coll...@kai.ee.cit.ac.nz) wrote:
> Somebody wrote:
> > Troy Benedict (tben...@ix.netcom.com) wrote:
> > :There will be NO beta version of Quake. id is going to do all of
> > :the play-testing by themselves. No outside help is wanted.
> >Then that kind of sucks since beta testing with only 8 or 9 guys is not going
> >to get rid of the bugs.
> Sure it can... If you do it properly on many platforms with lotsa
> different tsrs loaded etc.
Haha, you are a funny man. count all the different sound cards (there are at
least 4 kinds of Sound Blaster Pros alone), the hundreds of different video
cards, the thousands of different combinations of tsr's and memory
configurations, and god knows how many other strange-ass variables. Windows
95 did the biggest beta test in history, it's still buggy from a lot of
accounts. Heretic is buggy on my and other machines, as is about 10-20% of
the software I buy from big name companies, who I assume beta-test a lot more
thouroghly than ID is planning to test theirs. Bad idea, bad idea, bad idea.
You know what they say; all IBM clones are compatible, some are just more
compatible than others.
Scott
--
Scott Hagie - ha...@netcom.com - Sierra Madre, Ca.
L.A.'s four seasons - Earthquake, flood, fire, and drought.
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From: ha...@netcom.com (Scott Hagie) Subject: Internal beta testing=bad idea Date: 1995/08/11 Message-ID: <hagieDD4v4L.G0z@netcom.com> X-Deja-AN: 107904039 sender: ha...@netcom4.netcom.com references: <40dgj0$2ghv@ns4-1.CC.Lehigh.EDU> <collinpe.94.808091740@kai.ee.cit.ac.nz> organization: NETCOM On-line Communication Services (408 261-4700 guest) newsgroups: comp.sys.ibm.pc.games.action,alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit