Article View: alt.games.quake
Article #699Re: Bubblegum Crisis DOOM PWAD!
From: Tom Wheeley
Date: Mon, 26 Jun 1995 00:00
Date: Mon, 26 Jun 1995 00:00
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1343 bytes
In article <9Yi7vIzX...@magnet.ca> ran...@magnet.ca "Wildkatze" writes: > In article <3sk5cm$l...@csi0.csi.UOttawa.CA>, > s56...@aix2.uottawa.ca (Eric T. Cheng) wrote: > > Why DOOM? Why not take advantage of the Jedi Engine in _Dark Forces_? > > There's an editor out for DF already (and someone actually made new 3D > > ships for his level! @_@). > > > How about these two reasons. > 1) Doom ][ requires a minimum of 4Megs of memory, Dark Forces a minimum > of 8 megs. > 2) I have Doom ][, I don't have 80$ to buy Dark Forces, plus 200$ to buy > the extra memory. > Watch out! Quake will need 8MB ;'-( -- I've got more important things to do than a bloody .sig file, alright?! Tom Wheeley
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From: Tom Wheeley <to...@tsys.demon.co.uk> Subject: Re: Bubblegum Crisis DOOM PWAD! Date: 1995/06/26 Message-ID: <804191719snz@tsys.demon.co.uk> X-Deja-AN: 105066712 x-nntp-posting-host: tsys.demon.co.uk references: <3sjm89$861@newsbf02.news.aol.com> <3sk5cm$lrg@csi0.csi.UOttawa.CA> <9Yi7vIzXgdAP083yn@magnet.ca> organization: Tomsystems reply-to: to...@tsys.demon.co.uk newsgroups: rec.games.computer.doom.misc,rec.arts.anime,alt.fan.bgcrisis,rec.games.computer.doom.playing,alt.games.doom,alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit