Article View: alt.games.quake
Article #688Re: Bubblegum Crisis DOOM PWAD!
From: Tom Wheeley
Date: Sun, 25 Jun 1995 00:00
Date: Sun, 25 Jun 1995 00:00
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1196 bytes
In article <3sk5cm$l...@csi0.csi.UOttawa.CA>
s56...@aix2.uottawa.ca "Eric T. Cheng" writes:
> Why DOOM? Why not take advantage of the Jedi Engine in _Dark Forces_?
> There's an editor out for DF already (and someone actually made new 3D
> ships for his level! @_@).
>
DF is very good and all, but something about how it looks feels wrong - it
lacks the polish of DOOM visually. Doom has a larger user base (really?!)
Also, Lucas Arts were terminally insane when they omitted Multiplayer.
--
I've got more important things to do than a bloody .sig file, alright?!
Tom Wheeley
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From: Tom Wheeley <to...@tsys.demon.co.uk> Subject: Re: Bubblegum Crisis DOOM PWAD! Date: 1995/06/25 Message-ID: <804104611snz@tsys.demon.co.uk> X-Deja-AN: 105021078 x-nntp-posting-host: tsys.demon.co.uk references: <3sjm89$861@newsbf02.news.aol.com> <3sk5cm$lrg@csi0.csi.UOttawa.CA> organization: Tomsystems reply-to: to...@tsys.demon.co.uk newsgroups: rec.games.computer.doom.misc,rec.arts.anime,alt.fan.bgcrisis,rec.games.computer.doom.playing,alt.games.doom,alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit