Article View: alt.games.quake
Article #664Server/Client
From: Todd Thorner
Date: Thu, 30 Mar 1995 01:42
Date: Thu, 30 Mar 1995 01:42
1 lines
705 bytes
705 bytes
Am I right in reading in QuakeTalk (that is, am I reading it right), that the abount of clients or players one server will be able to handle will depend on the server itself (ie. speed, etc)?
Technical Details
Message-ID:
<1995Mar30.014243.20067@sol.UVic.CA>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!torn!news.bc.net!unixg.ubc.ca!nntp.cs.ubc.ca!news.UVic.CA!newsShow Full Headers
Complete Article Headers
Newsgroups: alt.games.quake Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!torn!news.bc.net!unixg.ubc.ca!nntp.cs.ubc.ca!news.UVic.CA!news From: Todd Thorner <ttho...@nero.uvic.ca> Subject: Server/Client Message-ID: <1995Mar30.014243.20067@sol.UVic.CA> Sender: ne...@sol.UVic.CA Nntp-Posting-Host: quill.uvic.ca Organization: University of Victoria Date: Thu, 30 Mar 95 01:42:43 GMT Lines: 1 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit