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Article #659

Re: Mass Combat

#659
From: do... Craig Dore
Date: Wed, 29 Mar 1995 10:39
22 lines
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C. Bradford Rose (c...@wpi.edu) wrote:

: How about mass combat? I mean the game is supposed to be able to
: support 100+ players... right? How about a huge battle between two
: different armies? The ranks of each army could be filled with human
: players... and computer controlled fodder :).

	Oh yes, I can see it now....
	You log in to your Quake provider to join a battle already in 
	progress. You join Team Red as it fights Team Blue. You head up the
	hill to join the fray....and find MASS CONFUSION as the entire battle
	degenerates into every-man-for-his-polygon. No command and control,
	no proper chat windows, no voice-to-voice communication, then no
	mass battles. I think thats a bit unrealistic.
	Also, the "regulars" of the Quake world (you know, the ones who
	used to live inside MUDS), will tend to destroy you every time
	you log in (because they play so much). This would make mass
	network play a litlle problematic. Perhaps ID could program in
	some great "equalizer"... (ie. some super-powered weapon available
	to those who *pay* them :-)

	Craig
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From: do...@sfu.ca (Craig Dore)
Newsgroups: alt.games.quake
Subject: Re: Mass Combat
Date: 29 Mar 1995 10:39:38 GMT
Organization: Simon Fraser University
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