Article View: alt.games.quake
Article #659Re: Mass Combat
From: do... Craig Dore
Date: Wed, 29 Mar 1995 10:39
Date: Wed, 29 Mar 1995 10:39
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C. Bradford Rose (c...@wpi.edu) wrote: : How about mass combat? I mean the game is supposed to be able to : support 100+ players... right? How about a huge battle between two : different armies? The ranks of each army could be filled with human : players... and computer controlled fodder :). Oh yes, I can see it now.... You log in to your Quake provider to join a battle already in progress. You join Team Red as it fights Team Blue. You head up the hill to join the fray....and find MASS CONFUSION as the entire battle degenerates into every-man-for-his-polygon. No command and control, no proper chat windows, no voice-to-voice communication, then no mass battles. I think thats a bit unrealistic. Also, the "regulars" of the Quake world (you know, the ones who used to live inside MUDS), will tend to destroy you every time you log in (because they play so much). This would make mass network play a litlle problematic. Perhaps ID could program in some great "equalizer"... (ie. some super-powered weapon available to those who *pay* them :-) Craig
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!torn!news.bc.net!newsserver.sfu.ca!monashee!dorea From: do...@sfu.ca (Craig Dore) Newsgroups: alt.games.quake Subject: Re: Mass Combat Date: 29 Mar 1995 10:39:38 GMT Organization: Simon Fraser University Lines: 23 Message-ID: <3lbdda$g8a@seymour.sfu.ca> References: <3lahso$b2c@bigboote.WPI.EDU> NNTP-Posting-Host: do...@monashee.sfu.ca X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit