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Article #49

Re: Status of Quake (fingered from he...@idsoftware.com)

#49
From: umba... Brian Bagnall
Date: Fri, 30 Dec 1994 20:15
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In article <3e22fb$c...@ixnews1.ix.netcom.com> HBl...@ix.netcom.com (Henry Bloom) writes:

>Object Modeling:
>Kevin created a model of a person that only consists of about 200
>polygons. This model looks surprisingly good... we had thought we
>would need more polygons per model to create the amount of detail
>we want. So far this is the only "thing" in the game. He does not
>animate, but it is still cool to watch him be "born". At the moment
>he is textured with the art from the CyberDemon.

I hope to hell the frame rate on this thing rocks.  I would much rather have 
100 polygon people with double that framerate.  Maybe there will be a lot of 
adjustments you can make to sort of 'tweak' the game to your system.  I have a 
486 dx2/66 that I just bought so I'm not too keen on upgrading.
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From: umba...@cc.umanitoba.ca (Brian Bagnall)
Newsgroups: alt.games.quake
Subject: Re: Status of Quake (fingered from he...@idsoftware.com)
Date: Fri, 30 Dec 1994 20:15:37
Organization: University of Manitoba
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