Article View: alt.games.quake
Article #49Re: Status of Quake (fingered from he...@idsoftware.com)
From: umba... Brian Bagnall
Date: Fri, 30 Dec 1994 20:15
Date: Fri, 30 Dec 1994 20:15
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In article <3e22fb$c...@ixnews1.ix.netcom.com> HBl...@ix.netcom.com (Henry Bloom) writes: >Object Modeling: >Kevin created a model of a person that only consists of about 200 >polygons. This model looks surprisingly good... we had thought we >would need more polygons per model to create the amount of detail >we want. So far this is the only "thing" in the game. He does not >animate, but it is still cool to watch him be "born". At the moment >he is textured with the art from the CyberDemon. I hope to hell the frame rate on this thing rocks. I would much rather have 100 polygon people with double that framerate. Maybe there will be a lot of adjustments you can make to sort of 'tweak' the game to your system. I have a 486 dx2/66 that I just bought so I'm not too keen on upgrading.
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!netnews.upenn.edu!rutgers!utcsri!newsflash.concordia.ca!canopus.cc.umanitoba.ca!dyn1-085.cc.umanitoba.ca!umbagna0 From: umba...@cc.umanitoba.ca (Brian Bagnall) Newsgroups: alt.games.quake Subject: Re: Status of Quake (fingered from he...@idsoftware.com) Date: Fri, 30 Dec 1994 20:15:37 Organization: University of Manitoba Lines: 15 Distribution: world Message-ID: <umbagna0.337.00144344@cc.umanitoba.ca> References: <3e22fb$chu@ixnews1.ix.netcom.com> NNTP-Posting-Host: dyn1-085.cc.umanitoba.ca X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit