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Article #369

Re: The Birth of Quake ??? (Was: The Fate of Quake)

#369
From: pst... Patrick Steele
Date: Wed, 22 Feb 1995 18:34
40 lines
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In <uujSvAC...@softchoice.com> ca...@softchoice.com (Christian 
Antkow) writes: 

>
>In <3i01p1$b...@mirc00.ncms.org> Jay Wilbur <ja...@idsoftware.com> 
writes:
>>ja...@cornell.edu (Josh Lindenmuth) wrote:
>>>
>>> (text deleted) 
>>> Indeed ID has quite a task ahead...
>
>>Reminds me of the msgs being tossed about after we finished Wolf3D and 
>>got to work on DOOM.
>
> Well, as I understand it, Quake will be more of an RPG game. I was 
REALLY
>looking forward when Heretic came out for more 
"Rocket-Launcher-Up-Your-Ass"
>type of gameplay, but I think Heretic lends itself more to four player
>co-operative play then deathmatch play. Deathmatch play in Heretic 
doesn't
>get my adrenaline pumping as much as DOOM does...
>
> Don't get me wrong, I REALLY look forward to Quake, but I don't think 
we 
>should be expecting something along the lines of DOOM (in terms of raw
>action). I think Quake will be more along the lines of "the best damned
>Dungeons and Dragons game available for computers...", but then again, 
the
>product is still under development and it may be a tad premature to 
>postulate.
>

If QUAKE is as modifiable as id says it will be, we could port graphics 
from DOOM into QUAKE, re-program the QUAKE weapons to be like the ones 
in DOOM, and start playing DOOM in real 3-D!

What a concept.....  We really need to wait and see with this....

pst...@ix.netcom.com
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From: pst...@ix.netcom.com (Patrick Steele)
Newsgroups: alt.games.quake,alt.games.doom
Subject: Re: The Birth of Quake ??? (Was: The Fate of Quake)
Date: 22 Feb 1995 18:34:13 GMT
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