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Article #358

Re: Please, ID, No SSS!! (System Shock Syndrome)

#358
From: DGPM... Duncan McGregor
Date: Thu, 16 Feb 1995 14:24
38 lines
2536 bytes
In article <3hptq6$p...@geraldo.cc.utexas.edu> fd...@mail.utexas.edu (Felicia Day) writes:
>From: fd...@mail.utexas.edu (Felicia Day)
>Subject: Please, ID, No SSS!! (System Shock Syndrome)
>Date: 14 Feb 1995 09:40:22 GMT

>OK id, here's me problem, jerky I play system shock. Nice game.
>too bad that you have to have eight arms with 60 fingers each to 
>use all the controls. since you say it's an ACTION GAME how about cutting
>down on the number of controls, or make them less complicated to use.
>Also, apparently, you are putting out your own controller for it.
>Please, make it a special mouse, not a joystick, and no more than 4 
>buttons :)
>I realize that you want this to be a truly amazing axperience, but just 
>don't bog it down with heaps of controls.. (Control shift-C to crawl, and
>A to aim when in this mode. C-Shift control to stand up again,
>but you will be off balance for a bit. Jumnp- Alt J. if you can not
>handle all if this, go out and purchase the Quakearm (TM) that's right. 10
>more fingers to master the controls with!)

>Thank you.

> Felicia

>   "No good deed ever goes unpunished"


I agree that system shock is way to complicated to play.  I didn't realize 
that I would have to take an course on how to play the game and the grow ten 
extra fingers to actually play.  Plus the cyberspace thing just doesn't work 
and the instructions just don't explain it very well.  

I is an extremely disappointing game that is blatant rip off of the tried 
and true doom gaming envrionment.

Allthough I'm not sure why you said "ok id......."  because the game is made 
by origin. And I'm going to shut up now because this is a quake news group.
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Duncan McGregor
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From: DGPM...@ARTSADMIN.watstar.uwaterloo.ca (Duncan McGregor)
Subject: Re: Please, ID, No SSS!! (System Shock Syndrome)
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