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Article #303

QUAKE level design

#303
From: psc1... David B. Laprad
Date: Fri, 10 Feb 1995 21:45
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Sandy Peterson's DOOM ][ levels were awesome!  I can't wait to see what 
he cooks up with QUAKEED!  John Romero's levels for shareware DOOM are 
cool, too.  That is the only episode of DOOM that I can play over and 
over and over.  His level designs, especially with respect to secret 
areas, are very good.

About this make-your-own weapon thing... I am not an artist or a game 
designer.  Let id Software make the weapons.

And trust them.  They will not make a game that sucks.  They realize a 
game solely reliant on face-to-face combat would be terrible.  That type 
of game play is reserved for arena-based fighting games.  We will get 
more than a hammer...

David Laprad (Doomsayer@irc)
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From: psc1...@frank.mtsu.edu (David B. Laprad)
Newsgroups: alt.games.quake
Subject: QUAKE level design
Date: 10 Feb 1995 21:45:56 GMT
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