Article View: alt.games.quake
Article #26Re: QuAkE qUaKe QuAkE
From: dr... Trevor Hancher
Date: Mon, 19 Dec 1994 23:16
Date: Mon, 19 Dec 1994 23:16
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In article <3cr0jm$7...@elaine.teleport.com>, Sunghun Richardson <s...@teleport.com> wrote: >Let's talk about Quake. I've read the he...@idsoftware.com finger, >quaketalk.txt, etc, but I'd like to hear more. > >Are there any magazines with pictures out there? Any more detail >concerning the engine/gameplay? Is the price going to blow my wallet to >hell? Will the server-client setup link by telnet? If so, won't it be >fairly slow? I don't have the capability for long-distance fees or server >pay. For starters, there's not likely to be any pictures anywhere nor info on gameplay. At the moment, there is only a rough draft of the quake engine running, and it's using doom maps , so what would there be to see? The game is way to far off to even consider what prices will be like. As far as the Server goes, EVERYONE will have the server. It will come with the game. To play the game , even by yourself , you'll have to run both the server and the client. Just as easily you can have someone call your system and use a remote client to play Quake on your system. So your long distance fee's may be nothing more than calling your closest friend (enemy ?). dr...@io.org
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!darwin.sura.net!news-feed-1.peachnet.edu!gatech!howland.reston.ans.net!cs.utexas.edu!utnut!torn!uunet.ca!uunet.ca!io.org!nobody From: dr...@io.org (Trevor Hancher) Newsgroups: alt.games.quake Subject: Re: QuAkE qUaKe QuAkE Date: 19 Dec 1994 18:16:39 -0500 Organization: Internex Online (io.org) Data: 416-363-4151 Voice: 416-363-8676 Lines: 25 Message-ID: <3d548n$kd4@ionews.io.org> References: <3cr0jm$779@elaine.teleport.com> NNTP-Posting-Host: grin.io.org MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit