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Article View: alt.games.quake
Article #26

Re: QuAkE qUaKe QuAkE

#26
From: dr... Trevor Hancher
Date: Mon, 19 Dec 1994 23:16
24 lines
1816 bytes
In article <3cr0jm$7...@elaine.teleport.com>,
Sunghun Richardson <s...@teleport.com> wrote:
>Let's talk about Quake. I've read the he...@idsoftware.com finger, 
>quaketalk.txt, etc, but I'd like to hear more. 
>
>Are there any magazines with pictures out there? Any more detail 
>concerning the engine/gameplay? Is the price going to blow my wallet to 
>hell? Will the server-client setup link by telnet? If so, won't it be 
>fairly slow? I don't have the capability for long-distance fees or server 
>pay. 

  For starters, there's not likely to be any pictures anywhere nor info on
gameplay. At the moment, there is only a rough draft of the quake engine
running, and it's using doom maps , so what would there be to see? The game
is way to far off to even consider what prices will be like.
  
 As far as the Server goes, EVERYONE will have the server. It will come with
the game. To play the game , even by yourself , you'll have to run both the
server and the client. Just as easily you can have someone call your system
and use a remote client to play Quake on your system. So your long distance
fee's may be nothing more than calling your closest friend (enemy ?).
 
dr...@io.org
 
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From: dr...@io.org (Trevor Hancher)
Newsgroups: alt.games.quake
Subject: Re: QuAkE qUaKe QuAkE
Date: 19 Dec 1994 18:16:39 -0500
Organization: Internex Online (io.org) Data: 416-363-4151  Voice: 416-363-8676
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