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Article #2315

Quake, Just the Facts.

#2315
From: lhsy... Brian Tunning
Date: Wed, 10 Jan 1996 00:00
82 lines
4076 bytes
Here is some Actual, Factual information regarding id's upcoming
release, codenamed Quake.
this info is 99.99% guaranteed.

Features.
Full 3d engine (ala sector on sector) of course
3d models for use as characters
sprites used for some effects (id will use sprites where it looks 		
	better than if it was 3d modeled eg, fire etc.)
Sound effects, and a cd audio soundtrack composed by Trent
	Reznor of NiN.  (the sound effects are sure going to rock!)
	(no midi soundtrack!)
Network gameplay with somewhere near up to 200 people
	(just on networks though, that takes SPEED)
	Multiplayer using:	
		Modem Dialups
		Networks
		Serial Link (aka poor man's network)
		TCP/IP is under consideration, but i doubt it, due to thespeed
		and instability of the protocol.
		I'm sure quake will eventually support the new cable-modems
		in development, providing receive bandwidth up to
		36 megs a second! (though your system will only be able to
		handle between 300k/sec, to 10mb/s for now.)
The ability to have people on different levels @ the same time in
	deathmatch
Support for next generation 3d accelerators, but primarily boards
	using the Verite chipset.
Support for next generation vr headsets
Support for all VESA super VGA graphics modes, along with the
	basic 320x200 and some extensions to that eg, 320x400
A completely modular game design allowing the player to completely
	rewrite almost every extent of the game.  A dialect of C, called
	quake C will be used.  Its rumored that you could even program
	an enemy's AI using the language.  Its a giant leap above
	hexen's scripts.
Real Environmental physics (wind, ice, etc.)
	and Curved survaces

hmm, that's all the main features i can recall right now.

a few clarifications:
#	There is no quake beta released, nor will there ever be one,
	well, not unless id decides to release one. (no chance!!!!)
	any posts you see with people saying  "i just saw it at best
	buy, i almost pissed in my pants!!"  just fucking ignore...
#	There WILL be a shareware release.
#	Quake server software will be 100% free.
#	System requirements will be 1 STEP ABOVE THAT OF DOOM'S.
	You will not need a top-of-the-line pentium pro 250mhz
	system to play it well.
	The MINIMUM REQUIREMENTS will probably be
	Ibm Pc 486dx2/66mhz w/ 8megs ram
	mouse, keyboard, etc...
#	Versions
		MS-DOS (of course)
		Win95 (guaranteed)
		Mac (most likely)
		Playstation (most likely)
		etc.
#	Quake will run best on a system with a Verite 3d accelerator.
	That will allow it to EASILY run at resolutions of 800x600
	with 32,000 colors with framerates at 30+.
	Creative labs' next generation 3d blaster is planned to use
	the chipset, as well as a board from #9.
	Quake will probably take advantage of ALL 3d accelerators
	released, at least the ones using microsoft's direct 3d standard,
	since all the new cards will be based around that, as well
	as quake.(not 100% sure on that last part though, as ms is late
	producing the sdk for direct 3d)

ID is expected to release quake sometime in April.  But, well I doubt
it.  It usually takes 3 or 4 setbacks...:(
and don't forget, ID WILL RELEASE IT WHEN ITS DONE, not when we tell
them its done.

Feel free to respond to any of this.
(no emails, they won't be seen)
** Blue Wave 95! 1.0 *************************************
catch the wave @ ftp://there.is.no.fuckin.quake.beta.com/pub/games/quake/beta/bwave95.zip
"uhm yah :\ n' stuff or something" - Evergreen of LH Systems
Someone who actually knows what the hell he's talking about re: Quake
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From: lhsy...@gramercy.ios.com (Brian Tunning)
Subject: Quake, Just the Facts.
Date: 1996/01/10
Message-ID: <30f346c2.3712544@news2.ios.com>
X-Deja-AN: 134641294
summary: Some actual FACTUAL information on id's upcoming release codenamed Quake.
organization: LH Systems (email currently unavailable)
keywords: quake
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