Article View: alt.games.quake
Article #2315Quake, Just the Facts.
From: lhsy... Brian Tunning
Date: Wed, 10 Jan 1996 00:00
Date: Wed, 10 Jan 1996 00:00
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4076 bytes
Here is some Actual, Factual information regarding id's upcoming release, codenamed Quake. this info is 99.99% guaranteed. Features. Full 3d engine (ala sector on sector) of course 3d models for use as characters sprites used for some effects (id will use sprites where it looks better than if it was 3d modeled eg, fire etc.) Sound effects, and a cd audio soundtrack composed by Trent Reznor of NiN. (the sound effects are sure going to rock!) (no midi soundtrack!) Network gameplay with somewhere near up to 200 people (just on networks though, that takes SPEED) Multiplayer using: Modem Dialups Networks Serial Link (aka poor man's network) TCP/IP is under consideration, but i doubt it, due to thespeed and instability of the protocol. I'm sure quake will eventually support the new cable-modems in development, providing receive bandwidth up to 36 megs a second! (though your system will only be able to handle between 300k/sec, to 10mb/s for now.) The ability to have people on different levels @ the same time in deathmatch Support for next generation 3d accelerators, but primarily boards using the Verite chipset. Support for next generation vr headsets Support for all VESA super VGA graphics modes, along with the basic 320x200 and some extensions to that eg, 320x400 A completely modular game design allowing the player to completely rewrite almost every extent of the game. A dialect of C, called quake C will be used. Its rumored that you could even program an enemy's AI using the language. Its a giant leap above hexen's scripts. Real Environmental physics (wind, ice, etc.) and Curved survaces hmm, that's all the main features i can recall right now. a few clarifications: # There is no quake beta released, nor will there ever be one, well, not unless id decides to release one. (no chance!!!!) any posts you see with people saying "i just saw it at best buy, i almost pissed in my pants!!" just fucking ignore... # There WILL be a shareware release. # Quake server software will be 100% free. # System requirements will be 1 STEP ABOVE THAT OF DOOM'S. You will not need a top-of-the-line pentium pro 250mhz system to play it well. The MINIMUM REQUIREMENTS will probably be Ibm Pc 486dx2/66mhz w/ 8megs ram mouse, keyboard, etc... # Versions MS-DOS (of course) Win95 (guaranteed) Mac (most likely) Playstation (most likely) etc. # Quake will run best on a system with a Verite 3d accelerator. That will allow it to EASILY run at resolutions of 800x600 with 32,000 colors with framerates at 30+. Creative labs' next generation 3d blaster is planned to use the chipset, as well as a board from #9. Quake will probably take advantage of ALL 3d accelerators released, at least the ones using microsoft's direct 3d standard, since all the new cards will be based around that, as well as quake.(not 100% sure on that last part though, as ms is late producing the sdk for direct 3d) ID is expected to release quake sometime in April. But, well I doubt it. It usually takes 3 or 4 setbacks...:( and don't forget, ID WILL RELEASE IT WHEN ITS DONE, not when we tell them its done. Feel free to respond to any of this. (no emails, they won't be seen) ** Blue Wave 95! 1.0 ************************************* catch the wave @ ftp://there.is.no.fuckin.quake.beta.com/pub/games/quake/beta/bwave95.zip "uhm yah :\ n' stuff or something" - Evergreen of LH Systems Someone who actually knows what the hell he's talking about re: Quake
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From: lhsy...@gramercy.ios.com (Brian Tunning) Subject: Quake, Just the Facts. Date: 1996/01/10 Message-ID: <30f346c2.3712544@news2.ios.com> X-Deja-AN: 134641294 summary: Some actual FACTUAL information on id's upcoming release codenamed Quake. organization: LH Systems (email currently unavailable) keywords: quake reply-to: Just post a followup newsgroups: alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit