Article View: alt.games.quake
Article #1892Re: Quake's sub industry...
From: fs... Fairfax Shield McCandlish
Date: Fri, 05 Jan 1996 00:00
Date: Fri, 05 Jan 1996 00:00
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hobbe...@aol.com writes: > What would be the plausibility of individual programmers being able to > sell new Quake worlds to BBS's and Quake Server companies? New worlds and > new themes could be specifically designed by a Quake C programmer. > Servers would need to change thier "worlds" or upgrade them ( e.g. adding > levels, weapons, new monsters and sounds, etc.) to stay competitive with > other servers. This could create contract assignments between the Server > companies and the programmers. Eventually, given enough contracts, a > programmer could actually create a company revolving strictly around the > creation of this one need. > > But what would be stopping this? Would there still be non-profit making > agreement held to us by ID, or will the open architecture of Quake and the > way they are handling it do away with all of that? > > Replies to this subject are welcome. > > Originally I thought this sort of thing was gonna happen, but apparently id has some plan to make it so that you won't be able to sell what ya make. We'll see. -*Avatar*-
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From: fs...@fermi.clas.Virginia.EDU (Fairfax Shield McCandlish) Subject: Re: Quake's sub industry... Date: 1996/01/05 Message-ID: <DKoxM9.LLF@murdoch.acc.Virginia.EDU> X-Deja-AN: 134265753 sender: use...@murdoch.acc.Virginia.EDU x-nntp-posting-host: fermi.clas.virginia.edu references: <4c75hk$86e@newsbf02.news.aol.com> organization: uva newsgroups: alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit