Article View: alt.games.quake
Article #1477Re: Getting ready for Quake -- sound cards
From: k23... Anssi Lehtinen
Date: Tue, 02 Jan 1996 00:00
Date: Tue, 02 Jan 1996 00:00
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1433 bytes
Ste...@Thurgood.demon.co.uk (steve) wrote:
>On Tue, 02 Jan 1996 00:28:33 -0800, Perecli Manole <Per...@ix.netcom.com>
>wrote:
>>Dude, don't wory about the FM sounds on your card. Nine inch nails is writting
>>the soundtrack for Quake and it won't be played on your FM synth. It will be
>>recorded in a studio and put on the same CD with Quake as a regular sound track.
>>Most new games are following this trend. Examples: Hexen, Screamer, MWII,
>>LodeRunner for Win95, and so on.
>Any music will be played from CD, but sfx will not.
I would write a nasty answer for this one if I knew what I was talking
about, but since I don't, I won't. Still, what does the type of
synthesis matter, if nothing is synthesized? A basic SB 16 is still
pretty adequate to play those crap 11kHz samples we get for sound
effects in PC games.
Anssi Lehtinen
Air Warrior: Iceman -=FAF=- #2037
TIP#893
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From: k23...@kyyppari.hkkk.fi (Anssi Lehtinen) Subject: Re: Getting ready for Quake -- sound cards Date: 1996/01/02 Message-ID: <4cf2t8$26i@katiska.clinet.fi> X-Deja-AN: 133796481 references: <4c98vq$gv3@nnrp1.news.primenet.com> <30E8ECB1.13E5@ix.netcom.com> <820614928.13635@thurgood.demon.co.uk> organization: Clinet, Espoo, Finland. reply-to: k23...@kyyppari.hkkk.fi newsgroups: alt.games.quake MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit