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1 total messages Started by dej... Brett De Jesus Wed, 28 Jul 1993 16:03
Cornered by ninjas? Never fear...
#91
Author: dej... Brett De Jesus
Date: Wed, 28 Jul 1993 16:03
23 lines
1904 bytes
What to do with the hopping group (that is, Cage, Kano, and Raiden), do a
Normal low punch just before you do a hop punch.  This should encourage them
to do a foot sweep, and you should be able to get away.  With Liu Kang, just
do a flying kick out when he gives you breathing room.  With a ninja, try a
hop punch.  Their timing is so far off, that it might penetrate the perfect
vertical jump kick.  If you can't take a throw's damage, you can jump, take
the vertical jump kick, and hope he does a special afterward (and misses).
With Sonya, do the VTOL if you can get the space.  To get the space, try a 
roundhouse, a high kick, or something relatively lame.

Nothing is hopeless in MK.  That's the beauty of it.  If you only need to hit
the computer one more time, you can always just do a shin-tap in the corner.
Yours will always land first, assuming you expect to be thrown.

Note:  If you can do a hop punch on an later stage computer ninja, your
setting is too easy.

(Request:  Could the serious posters state their respective states, cities,
arcades, and whatnot so we can get a geographical view of MKers?)

...Brett                                             dej...@s2.ima.umn.edu
University of Minnesota, Twin Cities Campus
Coffman basement, Har Mar Circus, Northtown Circus (regularly).
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