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2 total messages Started by u60... U. N. derGrad Tue, 30 Nov 1993 02:45
mkII: what's all the whining about?
#747
Author: u60... U. N. derGrad
Date: Tue, 30 Nov 1993 02:45
19 lines
1674 bytes
MKII just came out in my campus' games room; it's the current hit game  
there.  Personally, I don't know why so many people are making such a fuss  
about its inadequacies (if you can call it that).  Okay, so the computer  
throws you every time;  why not just back off and start over with new  
combos (the computer keeps track of your fighting patterns to eventually  
defend against them.  And you're up shit's creek when it does)

Also, the game setting is too high (level 5 I think).  Well, that's the  
arcade's way of sucking quarters out of you; what can you do about that?
If they reduce the difficulty, everyone masters MKII, and the game will be  
old news (until it hits the Genesis market).

I think those who whine about their inability to "master" the game are  
missing the point:  becoming one at MKII (and every other game like it) is  
not an instantaneous process.  You need patience, research (like testing  
out the moves in the 'My MKII Moves List' article) and lots of quarters of  
course!  But playing VARTH is one exception to the rule!

Just wanted to vent my frustrations out,...see ya.
Re: mkII: what's all the whining about?
#749
Author: dp... Papp Denis Richard
Date: Fri, 03 Dec 1993 06:31
33 lines
2343 bytes
u60...@csi.uottawa.ca (U. N. derGrad) writes:

>MKII just came out in my campus' games room; it's the current hit game  
>there.  Personally, I don't know why so many people are making such a fuss  
>about its inadequacies (if you can call it that).  Okay, so the computer  
>throws you every time;  why not just back off and start over with new  
>combos (the computer keeps track of your fighting patterns to eventually  
>defend against them.  And you're up shit's creek when it does)

>Also, the game setting is too high (level 5 I think).  Well, that's the  
>arcade's way of sucking quarters out of you; what can you do about that?
>If they reduce the difficulty, everyone masters MKII, and the game will be  
>old news (until it hits the Genesis market).

>I think those who whine about their inability to "master" the game are  
>missing the point:  becoming one at MKII (and every other game like it) is  
>not an instantaneous process.  You need patience, research (like testing  
>out the moves in the 'My MKII Moves List' article) and lots of quarters of  
>course!  But playing VARTH is one exception to the rule!

You must become one with the joystick.  You must BECOME the player, the
buttons are merely a mere thought.  Then, and only then, will you vanquish
the game...

"Zen and the Art of MK2"

(you must also spend hundreds of quarters on the game)

-- 
Denis Papp      _  __    _                         dp...@cs.ualberta.ca
   /_ /_/ /\/ /-/  /  / /_                         dp...@amisk.cs.ualberta.ca
"Man, that little bastard smells.  No wonder they call him Pooh."
                                -- Christopher Robin 
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