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7 total messages Started by use... Jesse McGrew Sat, 09 Mar 2002 02:43
AI players in Mortal Kombat II
#74268
Author: use... Jesse McGrew
Date: Sat, 09 Mar 2002 02:43
10 lines
1052 bytes
MKII was always my favorite, and now that I've discovered MAME I've
been playing it nonstop (rev 3.1). I didn't remember the AI opponents
being so damn cheap, though... blocking attacks I can't block,
performing throws and sweeps when I can't, etc. My roommates and I
spent an hour trying to get past Kitana with no luck... on easy mode!

Is there a later revision with more reasonable AI? Or do we just suck?
;)

--Monolith
Re: AI players in Mortal Kombat II
#74270
Author: Aussieplayer
Date: Sat, 09 Mar 2002 05:02
14 lines
1632 bytes
No it's just a dogging bastard :)

"Jesse McGrew" <use...@hansprestige.com> wrote in message
news:3a20411e.0203081843.2a27625a@posting.google.com...
> MKII was always my favorite, and now that I've discovered MAME I've
> been playing it nonstop (rev 3.1). I didn't remember the AI opponents
> being so damn cheap, though... blocking attacks I can't block,
> performing throws and sweeps when I can't, etc. My roommates and I
> spent an hour trying to get past Kitana with no luck... on easy mode!
>
> Is there a later revision with more reasonable AI? Or do we just suck?
> ;)
>
> --Monolith
Re: AI players in Mortal Kombat II
#74269
Author: Gumbo ...
Date: Sat, 09 Mar 2002 10:48
15 lines
1354 bytes
You just suck...

On 8 Mar 2002 18:43:13 -0800, use...@hansprestige.com (Jesse McGrew)
wrote:

>>MKII was always my favorite, and now that I've discovered MAME I've
>>been playing it nonstop (rev 3.1). I didn't remember the AI opponents
>>being so damn cheap, though... blocking attacks I can't block,
>>performing throws and sweeps when I can't, etc. My roommates and I
>>spent an hour trying to get past Kitana with no luck... on easy mode!
>>
>>Is there a later revision with more reasonable AI? Or do we just suck?
>>;)
>>
>>--Monolith
Re: AI players in Mortal Kombat II
#74271
Author: Stephanie
Date: Sat, 09 Mar 2002 15:33
19 lines
1423 bytes
What side are you playing on? The computer AI is significantly harder if
you are player 1. Play on the player 2 side, and it will get easier.

Stephanie

On 8 Mar 2002, Jesse McGrew wrote:

> MKII was always my favorite, and now that I've discovered MAME I've
> been playing it nonstop (rev 3.1). I didn't remember the AI opponents
> being so damn cheap, though... blocking attacks I can't block,
> performing throws and sweeps when I can't, etc. My roommates and I
> spent an hour trying to get past Kitana with no luck... on easy mode!
>
> Is there a later revision with more reasonable AI? Or do we just suck?
> ;)
>
> --Monolith
>
Re: AI players in Mortal Kombat II
#74272
Author: PsychoSy
Date: Sat, 09 Mar 2002 20:47
59 lines
3087 bytes
"Stephanie" <sjwi...@babel.ling.upenn.edu> wrote in message
news:Pine.GSO.4.40.0203091032070.16756-100000@babel.ling.upenn.edu...
>
> What side are you playing on? The computer AI is significantly harder if
> you are player 1. Play on the player 2 side, and it will get easier.
>
> Stephanie

I couldn't play for shit on Side 2. Gimme Side 1 and I'll rock all day long.
There
was a "jumping" loophole you could use with certain characters on side 1
that
took a little timing to work but you'd end up wining the fight with
uppercuts.

They key was to use any of the male ninjas, Cage, Shang, Jax, and Baraka.
When
the CPU would get close to you, jump backwards. If you time it right, the
CPU will
either high punch the air or will stop dead in their tracks for a split
second
then leap at you. You'll be on the ground to upper cut them out of the air 9
times out of
10. You have to time it right otherwise that high punch will hit you in the
feet and knock
you back. If you get cornered, let the CPU toss you then continue the
"jumping back"
technique to goad them into leaping at you again. This only works on Side 1
with those
fighters I mentioned. If you try it on side two, the CPU will do a
straight-up jump kick ever
single time (unless you're Kung Lao - which may miss and you'll be able
bullet kick them
out of it).

I'd love to play MAME but I can't. All I have for a PC joypad is that
3DFX/Interact
HammerHead FX (the original SV-262) and InterAct apparent will not be making
WinXP
drivers for this version of the HammerHead due to legalities (since Nvidia
bought the 3Dfx name and assets). And I don't know if the Win9x drivers for
it
will work with XP. Haven't wanted to risk trying them. Pisses me off...

> On 8 Mar 2002, Jesse McGrew wrote:
>
> > MKII was always my favorite, and now that I've discovered MAME I've
> > been playing it nonstop (rev 3.1). I didn't remember the AI opponents
> > being so damn cheap, though... blocking attacks I can't block,
> > performing throws and sweeps when I can't, etc. My roommates and I
> > spent an hour trying to get past Kitana with no luck... on easy mode!
> >
> > Is there a later revision with more reasonable AI? Or do we just suck?
> > ;)
> >
> > --Monolith
> >
>
Re: AI players in Mortal Kombat II
#74273
Author: Stephanie
Date: Sat, 09 Mar 2002 22:20
18 lines
1993 bytes
I never knew about that player one trick--good to learn about that.
Another method that works for Player 2 with all characters is to position
yourself about one jump away from the opponent. If you do it just at the
right distance and start walking towards the computer player, they will
start to walk backwards away from you. Just maintain that same distance,
and keep following them until they are cornered. I think it has to be
version 2.1 or 3.1 though. This takes practice, but is not too hard to do.
when the computer opponent is cornered, they will fire a projectile at
you, at which point you jump at them a do a massive combo of your choice.
With certain players against certain players, such as if you're using
Shang Tsung, instead of jump kicking the computer, you can just land at
their feet and begin elbowing them repeatedly until they die. the computer
can't defend against this, or at least certain payers can't.

Stephanie

On Sat, 9 Mar 2002, PsychoSy wrote:
Re: AI players in Mortal Kombat II
#74274
Author: GigaNews
Date: Wed, 24 Apr 2002 19:47
72 lines
4020 bytes
there is a PSX to USB adapater for sale at a bunch of websites.  Try doing a
search for Playstation to USB or PSX to USB.
"PsychoSy" <psyc...@hotmail.com> wrote in message
news:u8kt7s84h303fc@corp.supernews.com...
>
> "Stephanie" <sjwi...@babel.ling.upenn.edu> wrote in message
> news:Pine.GSO.4.40.0203091032070.16756-100000@babel.ling.upenn.edu...
> >
> > What side are you playing on? The computer AI is significantly harder if
> > you are player 1. Play on the player 2 side, and it will get easier.
> >
> > Stephanie
>
> I couldn't play for shit on Side 2. Gimme Side 1 and I'll rock all day
long.
> There
> was a "jumping" loophole you could use with certain characters on side 1
> that
> took a little timing to work but you'd end up wining the fight with
> uppercuts.
>
> They key was to use any of the male ninjas, Cage, Shang, Jax, and Baraka.
> When
> the CPU would get close to you, jump backwards. If you time it right, the
> CPU will
> either high punch the air or will stop dead in their tracks for a split
> second
> then leap at you. You'll be on the ground to upper cut them out of the air
9
> times out of
> 10. You have to time it right otherwise that high punch will hit you in
the
> feet and knock
> you back. If you get cornered, let the CPU toss you then continue the
> "jumping back"
> technique to goad them into leaping at you again. This only works on Side
1
> with those
> fighters I mentioned. If you try it on side two, the CPU will do a
> straight-up jump kick ever
> single time (unless you're Kung Lao - which may miss and you'll be able
> bullet kick them
> out of it).
>
> I'd love to play MAME but I can't. All I have for a PC joypad is that
> 3DFX/Interact
> HammerHead FX (the original SV-262) and InterAct apparent will not be
making
> WinXP
> drivers for this version of the HammerHead due to legalities (since Nvidia
> bought the 3Dfx name and assets). And I don't know if the Win9x drivers
for
> it
> will work with XP. Haven't wanted to risk trying them. Pisses me off...
>
> > On 8 Mar 2002, Jesse McGrew wrote:
> >
> > > MKII was always my favorite, and now that I've discovered MAME I've
> > > been playing it nonstop (rev 3.1). I didn't remember the AI opponents
> > > being so damn cheap, though... blocking attacks I can't block,
> > > performing throws and sweeps when I can't, etc. My roommates and I
> > > spent an hour trying to get past Kitana with no luck... on easy mode!
> > >
> > > Is there a later revision with more reasonable AI? Or do we just suck?
> > > ;)
> > >
> > > --Monolith
> > >
> >
>
>
>
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