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3 total messages Started by Robert Hough Fri, 11 Jan 2002 23:02
Information on MK coin-op
#74214
Author: Robert Hough
Date: Fri, 11 Jan 2002 23:02
10 lines
1418 bytes
Looking for information regarding the old MK coin-op revisions. 
Basically, I'm trying to figure out which revision allowed the bugged 
combo moves that were impossible to break out of. I know of one for 
Scorpion, Sub-Zero, and Raiden. There may be others, it's been like 10 
years, so I can't remember them all. Also, I recall that you could 
"bounce" players in corners, with uppercut's over and over... Anyways, 
if you have any information -- please email me. thanks!

-- 
r...@solveinteractive.com
Re: Information on MK coin-op
#74215
Author: Stephanie
Date: Fri, 11 Jan 2002 23:28
101 lines
5283 bytes
Here's the info on the MKI versions:

Mortal Kombat Proto 9.0

               Proto 9.0 is an earlier version of MK, it really is a
Midway version. It runs on the original board (not the t-unit) and is
pretty similar to version 1.0. All of the moves, fatals, and endings are
in there. You can do the multiple corner uppercut trick, Goro is hard to
knock down (an uppercut won't do it), and there are some small glitches
here and there. It also appears that mirror matches use the exact same
character (no "darkened" character) though I haven't checked all the
characters.


Version 1.0
                    *  First release of Mortal Kombat
                    *  In two player game, both players could not
                       choose the same player
                    *  Liu Kang had Uppercut - Flying Kick Combo

Version 2.0
                    *  More blood added
                    *  Both players could choose the same player
                    *  New Shang Tsung death animation added
                    *  Merchanside promo added

Version 3.0
                    *  Computer IA increased
                    *  Reptile added

Version 4.0
                    *  Reptile clues added
                    *  Sonya could fight Reptile;
                       Block allowed during fatality
                    *  Goro's theme played during all of
                       Endurance Three

Mortal Kombat T-Unit Board

               The MK T-Unit was an official Midway game board. Basically,
Midway came out with a better piece of hardware (the T-Unit motherboard)
which is what NBA Jam and MKII run on. Toward the end of the MK hardware
run, they switched to this motherboard. If you look at it, it looks just
like an NBA Jam board, but with MK roms on it. The version of the game
(program roms) are at UG12 and UJ12 as opposed to U89 and U105 on the
older version.
               The version roms for the T-unit won't work on the older MK
board, so you would have to have a T-unit to run 5.0
               Additionally, MK 4.0 was released for the T-Unit board,
however, it had bugs in it. Because of this Midway released version 5.0
for the T-Unit which was basically just a bug fix release


Mortal Kombat 3.1 Turbo

               Mortal Kombat I 3.1 Turbo/Kombo board: Take Mortal Kombat
and kick up the speed; then tweek the game play for more juggling and you
have this game. Other features include Sub-Zero's levitating freeze
(freeze the opponent and they float to the top of the screen - devastating
combo possibilities!) and Reptile comes out to
fight more readily (see the picture - note that Scorpion didn't get a
flawless victory and this isn't the pit stage). This is the best version
of MK by far - the Kombo board brings the speed up to MK2 standards.

               The board can be converted back, all you have to do is
remove the daughterboard and one rom and replace them with the standard
roms. MK version ROMs go in sockets U89 and U105 and these are the sockets
that the Kombo version uses. The Kombo version is based on version 3.0
(the test screen calls it 3.1 Turbo).

               The small PCB holds the second rom, a clock crystal, and a
PAL chip (which is likely for copy protection).



Mortal Kombat Nifty Kombo

               Nifty Kombo is probably the earlier version of the Kombo
release. The freeze-levitate doesn't raise the characters to the ceiling
(just about an inch or so) and Goro is *really* hard -- he's like in the
early versions of MK (like 1.0) where an uppercut won't knock him off of
his feet.
               Turbo 3.1 is the one to have, then Nifty just to be
complete. Nifty also has some different writing on the screen in the
attract mode.

On Fri, 11 Jan 2002, Robert Hough wrote:

> Looking for information regarding the old MK coin-op revisions.
> Basically, I'm trying to figure out which revision allowed the bugged
> combo moves that were impossible to break out of. I know of one for
> Scorpion, Sub-Zero, and Raiden. There may be others, it's been like 10
> years, so I can't remember them all. Also, I recall that you could
> "bounce" players in corners, with uppercut's over and over... Anyways,
> if you have any information -- please email me. thanks!
>
> --
> rch@solveinteractive.com
>
>
Re: Information on MK coin-op
#74216
Author: ellie lake
Date: Fri, 15 Feb 2002 07:21
106 lines
5818 bytes
Do you guys know where  I could buy mk2 coinop
"Stephanie" <sjwi...@babel.ling.upenn.edu> wrote in message
news:Pine.GSO.4.33.0201111821440.2336-100000@babel.ling.upenn.edu...
>
> Here's the info on the MKI versions:
>
> Mortal Kombat Proto 9.0
>
>                Proto 9.0 is an earlier version of MK, it really is a
> Midway version. It runs on the original board (not the t-unit) and is
> pretty similar to version 1.0. All of the moves, fatals, and endings are
> in there. You can do the multiple corner uppercut trick, Goro is hard to
> knock down (an uppercut won't do it), and there are some small glitches
> here and there. It also appears that mirror matches use the exact same
> character (no "darkened" character) though I haven't checked all the
> characters.
>
>
> Version 1.0
>                     *  First release of Mortal Kombat
>                     *  In two player game, both players could not
>                        choose the same player
>                     *  Liu Kang had Uppercut - Flying Kick Combo
>
> Version 2.0
>                     *  More blood added
>                     *  Both players could choose the same player
>                     *  New Shang Tsung death animation added
>                     *  Merchanside promo added
>
> Version 3.0
>                     *  Computer IA increased
>                     *  Reptile added
>
> Version 4.0
>                     *  Reptile clues added
>                     *  Sonya could fight Reptile;
>                        Block allowed during fatality
>                     *  Goro's theme played during all of
>                        Endurance Three
>
> Mortal Kombat T-Unit Board
>
>                The MK T-Unit was an official Midway game board. Basically,
> Midway came out with a better piece of hardware (the T-Unit motherboard)
> which is what NBA Jam and MKII run on. Toward the end of the MK hardware
> run, they switched to this motherboard. If you look at it, it looks just
> like an NBA Jam board, but with MK roms on it. The version of the game
> (program roms) are at UG12 and UJ12 as opposed to U89 and U105 on the
> older version.
>                The version roms for the T-unit won't work on the older MK
> board, so you would have to have a T-unit to run 5.0
>                Additionally, MK 4.0 was released for the T-Unit board,
> however, it had bugs in it. Because of this Midway released version 5.0
> for the T-Unit which was basically just a bug fix release
>
>
> Mortal Kombat 3.1 Turbo
>
>                Mortal Kombat I 3.1 Turbo/Kombo board: Take Mortal Kombat
> and kick up the speed; then tweek the game play for more juggling and you
> have this game. Other features include Sub-Zero's levitating freeze
> (freeze the opponent and they float to the top of the screen - devastating
> combo possibilities!) and Reptile comes out to
> fight more readily (see the picture - note that Scorpion didn't get a
> flawless victory and this isn't the pit stage). This is the best version
> of MK by far - the Kombo board brings the speed up to MK2 standards.
>
>                The board can be converted back, all you have to do is
> remove the daughterboard and one rom and replace them with the standard
> roms. MK version ROMs go in sockets U89 and U105 and these are the sockets
> that the Kombo version uses. The Kombo version is based on version 3.0
> (the test screen calls it 3.1 Turbo).
>
>                The small PCB holds the second rom, a clock crystal, and a
> PAL chip (which is likely for copy protection).
>
>
>
> Mortal Kombat Nifty Kombo
>
>                Nifty Kombo is probably the earlier version of the Kombo
> release. The freeze-levitate doesn't raise the characters to the ceiling
> (just about an inch or so) and Goro is *really* hard -- he's like in the
> early versions of MK (like 1.0) where an uppercut won't knock him off of
> his feet.
>                Turbo 3.1 is the one to have, then Nifty just to be
> complete. Nifty also has some different writing on the screen in the
> attract mode.
>
> On Fri, 11 Jan 2002, Robert Hough wrote:
>
> > Looking for information regarding the old MK coin-op revisions.
> > Basically, I'm trying to figure out which revision allowed the bugged
> > combo moves that were impossible to break out of. I know of one for
> > Scorpion, Sub-Zero, and Raiden. There may be others, it's been like 10
> > years, so I can't remember them all. Also, I recall that you could
> > "bounce" players in corners, with uppercut's over and over... Anyways,
> > if you have any information -- please email me. thanks!
> >
> > --
> > r...@solveinteractive.com
> >
> >
>
>
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