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3 total messages Started by so... Soren F Ragsdale Sun, 28 Nov 1993 23:05
My MKII Moves List
#679
Author: so... Soren F Ragsdale
Date: Sun, 28 Nov 1993 23:05
214 lines
8313 bytes
This moves list was up-to-date as of 11/28 at about 10:30 AM.

Here's my personal compilation of MKII moves.  I decided that "more is
better" and included all the rumors and gossip (indicated by "%") in case
someone finds that they're true.  I don't claim that it's complete,
accurate, or even a good use of bandwidth, but I do know that I've got
alot of use out of it at the local arcade.

If you think you see your post included in it, you probably do.  I copied
pertinent excerpts from posts and included them here.  I'm not in this for
personal glory, and I didn't have time to include all of you for your
glory, either.  Alot of thanks goes to Michael Kraft
(emp...@eden.rutgers.edu); I used his FAQ as a base for mine.  Any new
moves should be given to him; I figure that by the time Tucson, Rectum Of
The Universe gets a MKII, his FAQ'll be pretty darn complete.

==============================================================================

BARAKA

Blade Fury :  three back - LOW PUNCH
Projectile :  quarter-circle away - HIGH PUNCH
Blade Swipe:  back + HIGH PUNCH
Blade Spin :  tap BLOCK repeatedly (?)

Fatalities: 
#1: (holding BLOCK) two back, down, Low Punch (close to opponent)
(Baraka decapitates opponent with sword) 
	% or (holding BLOCK) 4 back, High Punch (we dunno)
	% when you're right next to your opponent, do your 3 back in the air
then when you land hit high punch..
#2: F-B-F-D-F-LOW PUNCH (hang 'em out to dry)
	% the "Hang out to dry" is best done slowly..

Against Kintaro using Baraka, that if you start up the Blade Fury move
far  enough away from Kintaro, he will simply walk right into it...
again and again and again... although sometimes he just reaches through
the swords and throws... this did work...

JACKSON BRIGGS

Ground Smash  :  down + hold HIGH PUNCH then release
Grab and Pound:  two forward - LOW KICK
Energy Bolt   :  quarter-circle away - HIGH KICK
Quadruple Slam:  HP and LP at the same time (close)
	% or Grab the opponent with the typical Close Low punch, but once
you begin the move tap highpunch quickly..if you keep tapping you will
get 4 slams and noting can be done about it!

Fatalities:  
#1: Supposedly hold LP - forward - release LP  
	(Get just out of range so that the low punch doesn't hit, hold it
and keep tapping forward until you're all the way in, then stop tapping,
then release low punch.) (Jax claps the victims head with a loud pop,
and the skull falls in pieces to the ground.)

Combos:
if an opponent jumps over you, it seems that the grab & poundcan get 'em
every time as they land.

JOHNNY CAGE

Low Green Bolt :  quarter-circle towards - LOW PUNCH
High Green Bolt:  quarter-circle away - HIGH PUNCH
Shadow Kick    :  back - forward - LOW KICK
Shadow Uppercut:  back - down - back - HIGH PUNCH (?)
Ball Punch :  LOW PUNCH + BLOCK

Fatalities: 
#1: two down - two forward - LOW PUNCH 
	(Cage grabs the victim and rips their torso off, throwing it to the
ground.)
#2: forward - forward - down - down - LP (?)

KITANA

Fan Spin  :  two forward - HIGH PUNCH + LOW PUNCH
Fan Throw :  two back(4 forward?) - HIGH PUNCH + LOW PUNCH
Fan Swipe :  back + HIGH PUNCH
Fan Freeze:  three back - HIGH PUNCH
Air (Sonya) Punch:  quarter-circle away - HIGH PUNCH

Combos:
- jump in with a kick and immediatly do a fan throw, with a LITTLE work
a two hit combo is possible EVERYtime... It works well with the
Waves....
- Fan Freeze, Jump kick, Fan, Jump Kick.
- In the corner, of course, do Ripple, JK, Fan, Uppercut. Easy.

KUNG LAO

Hat Throw      :  back - forward - LOW PUNCH (you can guide the hat)
Ground Teleport:  two down - up
Whirlwind Spin :  BLOCK + two up - LOW KICK
(the opponent will only be hit if he touches the area 
directly around your hat, otherwise it's useless)

Fatality: Block - 4 Forward, Low Kick
	(Back off about 2 steps from your opponent, hold block, tap forward
a bunch, let go of block and hit Low Kick)

LIU KANG

Standard Fireball :  two forward - HIGH PUNCH (can be done in air)
Crouching Fireball:  two forward - LOW PUNCH
Flying Kick       :  two forward - HIGH KICK
Bicycle Kick      :  hold LOW KICK then release

Fatalities: down - forward  - 2 back - HK
	Lui Kangs fatallity is done right next to the opponent (or victim) 
just like the old sub-zero.  You need to end up about a step away after
the back back.
	(Liu Kang will transform into a dragon and bite the victim in half,
leaving the legs standing.)

Combos:
"Baraka kill Kintaro via blades of death" crashes the machine on 
occasion...so if you try it, BE CAREFUL. Opening with a Lui Kang 
Bicycle kick and doing the OLD AND RELIABLE low punch till the time 
runs out to work just as well.

MALEENA

Throwing Sais  :  hold HIGH PUNCH and release (in air, too)
Ground Teleport:  forward - back - LOW KICK
Sai Swipe      :  back + HIGH PUNCH (may not exist)

Fatality: forward, back, forward, Low Punch

RAIDEN

Body Launch:  two back - forward (can be done in air)
Lightning  :  quarter-circle towards - LOW PUNCH
Teleport   :  two down - up
Grab & Shock: hold HIGH PUNCH and release

Fatality: 
#1: 3 defensive crouches - LOW PUNCH (?)
#2: Forward - down - forward - low kick (?)
	(this should be a forward- quarter circle towards)

REPTILE

Acid Spit   :  two forward - HIGH PUNCH
Force Ball  :  two back - HIGH PUNCH + LOW PUNCH
Invisibility:  BLOCK + two up - down + HIGH PUNCH

Fatalities: 
#1: BLOCK + 3 down-away diagonally - LOW PUNCH
	(needs a distance of 2-1/2 to 3 in. (Reptile pulls the head off and
eats it.)
#2: BLOCK+3 down - quarter-circle away - LP

Combos:
Jump kick-Spit works

SCORPION

Spear         :  three back - LOW PUNCH
Teleport Punch:  quarter-circle away - HIGH PUNCH (can be done in air)
Leg Throw     :  quarter-circle away - LOW KICK

Fatality: (while blocking) two up - HIGH PUNCH 

SHANG TSUNG

Flaming Skulls   :  two back - HIGH PUNCH
      Two skulls :  two back - forward - HP
	3 skulls :  2 back - 2 forward - HP (2 back, 1 foreward HP?)
Morphs:
Liu-Kang- back back, forward forward, block
Jax-      down, forward, back, high kick.
Raiden-   down, back, forward, low kick.
Mileena-  hold and release high punch.
Kitana-  tap block repeatedly.
reptile-  up, down, high punch. (Easiest when holding block.)
Kung Lao -  back, down, back, high Kick
Barka-   down, down, low kick
Sub-Zero- forward, down, forward, high punch.
Scorpion- Hold any button and up, up.
Johhny Cage: back, back, down, Low Punch

Combos:
You can also hammer Shao Kahn with Shang Tsung's flaming skulls!

SUB-ZERO

Ground Freeze:  quarter-circle away - LOW KICK
Ice Ball     :  quarter-circle towards - LOW PUNCH
Slide        :  back + LOW PUNCH + BLOCK + LOW KICK

Fatality: 
#1: foreward - down + block, foreward - down + block - high punch + low 
punch
% or F,D,Block,F,D,Block + HP & LP
% or Forward - Down - Block - Forward - (Down + Block + HP + LP)

Good combo to use on the CPU: floor freeze, uppercut, slide, floor
freeze, repeat process. While you're doing the freeze the CPU will
fireball you and then walk toward you--completely unaware of the death
trap you set. 

And yes the Freeze, Uppercut, etc etc worked against Shao Kahn

MISC STUFF

The [?] is Sheng Long

Most thanks goes to Michael Kraft (emp...@eden.rutgers.edu)
--
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Soren Ragsdale             | "There's no problem that can't be solved by  +
+ so...@gas.uug.arizona.edu  |  the proper application of high explosives." +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Re: My MKII Moves List
#680
Author: Vesta E. Hodges
Date: Mon, 29 Nov 1993 07:31
129 lines
5763 bytes
>JACKSON BRIGGS
 
>Ground Smash  :  down + hold HIGH PUNCH then release
>Grab and Pound:  two forward - LOW KICK
>Energy Bolt   :  quarter-circle away - HIGH KICK
>Quadruple Slam:  HP and LP at the same time (close)
>% or Grab the opponent with the typical Close Low punch, but once
>you begin the move tap highpunch quickly..if you keep tapping you will
>get 4 slams and noting can be done about it!

 
Actually you have to hold down the low punch button to get the ground
smash. I've been experimenting with holding the low punch with my thumb
and throwing the energy bolt using my index finger. After a few energy
bolts I do the ground smash. Sometimes I can really trip people up with
this. The farther away you are the better this works. Once my thumb was
on the low punch and some newbie jumped at me I managed to get this
combo off(alot of luck was involed). I immediatly jumped up hitting high
kick, then I hit him while he was falling with an energy bolt, and as
soon as he landed I caught him with the ground smash. Haven't been able
to do this since.

>KUNG LAO
 
>Hat Throw      :  back - forward - LOW PUNCH (you can guide the hat)
>Ground Teleport:  two down - up
>Whirlwind Spin :  BLOCK + two up - LOW KICK
>(the opponent will only be hit if he touches the area 
>directly around your hat, otherwise it's useless)

Actually if you continue to press the low kick button he starts spinning
faster and the field gets bigger. Then it doesn't matter what part of
the field you touch. In fact this is the only way he can actually cause
damage with this move. If you haven't seen this move hit someone, try
it. You'll be surprised when you see how far away it knocks your
opponent. Even if your opponent blocks, as long as the field touches
them, they will still be pushed away.(Not as far though). Does a fair
amount of  damage also. He isn't invulnerable from missle attacks
though. One little trick I've learned is to start this move while in the
air. For instance if I jump attack someone, as soon as my attack comes
out I press up several times( just to make sure)and when I land I
immediately start pressing low kick. If I jump really close to my
opponent or if they're in the corner, I can often combo like this. I
think jump attack and throwing the hat is alot easier, but it doesn't
look as impressive. I've managed to go into the spin   right after the
teleport(do it while you're on your way up). It seems like you have to
do the move with the block button in this case. Can't remember if he
still did that damn bounce when he reappeared. Gotta experiment some
more.

>Fatality: Block - 4 Forward, Low Kick
>(Back off about 2 steps from your opponent, hold block, tap forward
>a bunch, let go of block and hit Low Kick)

This fatality is great!!! Definitly one of the best ones. I do it the same way.

 
>Fatalities: down - forward  - 2 back - HK
>	Lui Kangs fatallity is done right next to the opponent (or victim) 
>just like the old sub-zero.  You need to end up about a step away after
>the back back.
>	(Liu Kang will transform into a dragon and bite the victim in half,
>leaving the legs standing.)

As big as that dragon is I don't see why it just doesn't eat the whole
person. Does this make L.K. a canibal?


>MALEENA
 
>Throwing Sais  :  hold HIGH PUNCH and release (in air, too)
>Ground Teleport:  forward - back - LOW KICK
>Sai Swipe      :  back + HIGH PUNCH (may not exist)
 
>Fatality: forward, back, forward, Low Punch

This fatality is not impressive. Looks kinda like Baraka's blade fury.
She's gotta have another one.

>RAIDEN
 
>Body Launch:  two back - forward (can be done in air)
>Lightning  :  quarter-circle towards - LOW PUNCH
>Teleport   :  two down - up
>Grab & Shock: hold HIGH PUNCH and release
 
>Fatality: 
>#1: 3 defensive crouches - LOW PUNCH (?)
>#2: Forward - down - forward - low kick (?)
>	(this should be a forward- quarter circle towards)

What is he supposed do. I've never seen or heard anything about his fatality.

 
>REPTILE
 
>Acid Spit   :  two forward - HIGH PUNCH
>Force Ball  :  two back - HIGH PUNCH + LOW PUNCH
>Invisibility:  BLOCK + two up - down + HIGH PUNCH
 
>Fatalities: 
>#1: BLOCK + 3 down-away diagonally - LOW PUNCH
>	(needs a distance of 2-1/2 to 3 in. (Reptile pulls the head off and
>eats it.)
>#2: BLOCK+3 down - quarter-circle away - LP

Damn this guys tongue is long!!! Where the hell does he keep it?!

>SUB-ZERO
 
>Ground Freeze:  quarter-circle away - LOW KICK
>Ice Ball     :  quarter-circle towards - LOW PUNCH
>Slide        :  back + LOW PUNCH + BLOCK + LOW KICK
 
>Fatality: 
>#1: foreward - down + block, foreward - down + block - high punch + low 
>punch
>% or F,D,Block,F,D,Block + HP & LP
>% or Forward - Down - Block - Forward - (Down + Block + HP + LP)

Can't wait to see this. I hear it's unbelievable.

>MISC STUFF
 
>The [?] is Sheng Long
 
>Most thanks goes to Michael Kraft (emp...@eden.rutgers.edu)

Are you serious?!!
Re: My MKII Moves List
#681
Author: by... Ben Yau
Date: Mon, 29 Nov 1993 09:41
55 lines
2626 bytes
In article <MgyOIrK00...@andrew.cmu.edu>,
Vesta E. Hodges <vh...@andrew.cmu.edu> wrote:

>>Fatalities: down - forward  - 2 back - HK
>>	Lui Kangs fatallity is done right next to the opponent (or victim) 
>>just like the old sub-zero.  You need to end up about a step away after
>>the back back.
>>	(Liu Kang will transform into a dragon and bite the victim in half,
>>leaving the legs standing.)
>
>As big as that dragon is I don't see why it just doesn't eat the whole
>person. Does this make L.K. a canibal?
>


The only thing I don't like about this fatality is the aftermath.  It seems
like the top of the body just disappears! His mouth opens.  CHOMP! but then
no gulp, no rub of the tummy :).  I think it would have been better to have
him just bit the body and then spit it out to the side (similar in a eerie
sort of way to Cage's torso throw).  

Better than just seeing him bite and then not even swallow anything and have
the torso disappear.


-Ben
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"16"

may i feel said he		(may i touch said he
(i'll squeal said she		how much said she
just once said he)		a lot said he)
it's fun said she		why not said she

(let's go said he		may i stay said he
not too far said she 		(which way said she
that's too far said he		like this said he
where you are said she)		if you kiss said she

may i move said he		but it's life said he
is it love said she)		but your wife said she
if you're willing said he	now said he)
(but you're killing said she	ow said she

(tiptop said he			(cccome? said he
don't stop said she		ummm said she)
oh no said he)			you're divine! said he
go slow said she		(you are Mine said she)
	
	             -- e. e. cummings  (1894-1963)
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