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3 total messages Started by bc... Marc R. Klenotic Sat, 24 Jul 1993 00:01
Re: Down with censorship (and Tipper Gore!)
#66
Author: bc... Marc R. Klenotic
Date: Sat, 24 Jul 1993 00:01
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True, Nintendo can refuse to license any game they want, but 
the games for SNES need not be licensed.  If only the Genesis
was a superior machine, then there'd be less controversy.
I'd bet anything that Acclaim will program in a code on the SNES
version too so it'll already be a licensed game :).
-- 
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*   -=bc676=-    *                --Encrypted
*Marc R. Klenotic*                        Message--
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Re: Down with censorship (and Tipper Gore!)
#67
Author: pen... Karl J von Lauderman
Date: Mon, 26 Jul 1993 12:33
42 lines
3228 bytes
In article <22pu55$1...@usenet.INS.CWRU.Edu> bc...@cleveland.Freenet.Edu (Marc R. Klenotic) writes:
>
>True, Nintendo can refuse to license any game they want, but 
>the games for SNES need not be licensed.  If only the Genesis
>was a superior machine, then there'd be less controversy.
>I'd bet anything that Acclaim will program in a code on the SNES
>version too so it'll already be a licensed game :).

	Huh? Your statement makes no sense. I'm not sure what your under-
standing of licensing is, but here's how it works. There are only 2 ways
to get into a position where you can make games for the SNES (or any game
system):
	1: Reverse engineer the machine, learning how to get past the lockout
chips, and getting to know the architecture of the machine.  Then start making
games without the console maker (Nintendo) knowing anything about them until 
they are released.  Then get sued by the company for making games for their
system without being a licensed developer, and then have the court rule in your
favor.  (This is precisely what Accolade did with SEGA to start making Genesis 
games.)
	2: Tell the company you want to become a licensed developer.  Sign a 
contract which has, among other things, a non-disclosure agreement, and an
agreement stating that every game you make will be licensed by them, and will
be subject to their approval.  Get the developer's kit which has all of the
specs of the machine, including how to get past the lockout chip, and every 
game you make from then on must be submitted to them for approval.

	Fact: Acclaim is a licensed developer for the SNES.  There is no way
that they can just go and make an unlicensed game without being sued for
breach of contract.
	Fact: Acclaim has already submitted at least one version of MK to 
Nintendo which has been turned down for excessive violence. So clearly
they are working towards making it as close to the arcade version as possible 
and still get it approved by Nintendo.
	Therefore, writing to Acclaim and complaining will not do any good.
The only possible way to try to change things would be write to Nintendo.
Although I doubt that would do any good either.

    _/    _/            _/ | Karl J. von Laudermann                           |
   _/  _/              _/  | pen...@damon.ccs.neu.edu                        |
  _/_/     _/      _/ _/   +--------------------------------------------------+
 _/  _/     _/  _/   _/    | The pessimist sees the glass as half empty, the  |
_/    _/     _/     _/_/_/ | optimist sees it half full. I see potential Tang.|
Re: Down with censorship (and Tipper Gore!)
#68
Author: lcs... Nightstalker
Date: Mon, 26 Jul 1993 15:55
15 lines
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In article <1993Jul26....@random.ccs.northeastern.edu> Karl J von
Lauderman, pen...@ccs.northeastern.edu writes:
>	Therefore, writing to Acclaim and complaining will not do any good.
>The only possible way to try to change things would be write to Nintendo.
>Although I doubt that would do any good either.

Why not just have a "secret code" in SNES MK which will turn the sweat
into
blood, allow for the original fatalities, etc?  Sort of like the "secret
codes" in
SNES SFII which allow same player combat.  This way, Nintendo wouldn't
have to
advertise that the game has this feature.

	- Nightstalker
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