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1 total messages Started by sco... Scott Cooper Thu, 18 Nov 1993 07:39
mk moves
#529
Author: sco... Scott Cooper
Date: Thu, 18 Nov 1993 07:39
53 lines
2308 bytes
There have been lots of requests on lots of newsgroups for the MK
moves list.  This one is geared toward the Sega version, but since
said cart seems to be generating lots of the queries, that should
be ok.  Enjoy!

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Here are the special moves and fatalities for all the characters:

Cage: Shadow kick: Away, Towards, Low Kick
      Fireball:    Away, Towards, Punch
      Split punch: Down + High Kick
      Fatality:    Towards, Towards, Towards, Punch

Kano: Cannonball: Towards, Down, Away, Up, Towards (roll the D-button)
		  Hold Block to spin in place
      Knife:      Block + (Away, Towards)
      Fatality:   Away, Away, Punch

Rayden: Lightning: Down, Towards, Punch
        Torpedo:   Away, Away, Towards
        Teleport:  Down, Up
        Fatality:  Towards, Away, Away, Away, Punch

Liu Kang: Fireball: Towards, Towards, Punch
          Flying kick: Towards, Towards, High Kick
	  Fatality: Towards, Down, Away, Up, Towards (roll the D-button)

Scorpion: Harpoon: Away, Away + Punch
	  Decoy:   Down, Away, Punch
	  Fatality: Up, Up (Block can be used to prevent him from
		    jumping)

Sub-Zero: Freeze: Down, Towards, Punch
	  Slide:  Away + Low Kick + High Kick
	  Fatality: Towards, Down, Towards + Punch

Sonya: Sonic rings: Punch, Away, Punch
       Leg grab:    Down + Punch + Low Kick
       Square wave punch: Towards, Away, Punch
       Fatality:    Towards, Towards, Away, Away, Block

If you have the six-button controller, it usually doesn't matter whether
you use high punch or low punch. The only exception I've found
is Sonya's rings; I can only get those to work using high punch.

Hope this helps,

James

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Scott Cooper				sco...@cse.ucsc.edu
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