Thread View: alt.games.mk
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Started by sco... Scott Cooper
Thu, 18 Nov 1993 07:39
mk moves
Author: sco... Scott Cooper
Date: Thu, 18 Nov 1993 07:39
Date: Thu, 18 Nov 1993 07:39
53 lines
2308 bytes
2308 bytes
There have been lots of requests on lots of newsgroups for the MK
moves list. This one is geared toward the Sega version, but since
said cart seems to be generating lots of the queries, that should
be ok. Enjoy!
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Here are the special moves and fatalities for all the characters:
Cage: Shadow kick: Away, Towards, Low Kick
Fireball: Away, Towards, Punch
Split punch: Down + High Kick
Fatality: Towards, Towards, Towards, Punch
Kano: Cannonball: Towards, Down, Away, Up, Towards (roll the D-button)
Hold Block to spin in place
Knife: Block + (Away, Towards)
Fatality: Away, Away, Punch
Rayden: Lightning: Down, Towards, Punch
Torpedo: Away, Away, Towards
Teleport: Down, Up
Fatality: Towards, Away, Away, Away, Punch
Liu Kang: Fireball: Towards, Towards, Punch
Flying kick: Towards, Towards, High Kick
Fatality: Towards, Down, Away, Up, Towards (roll the D-button)
Scorpion: Harpoon: Away, Away + Punch
Decoy: Down, Away, Punch
Fatality: Up, Up (Block can be used to prevent him from
jumping)
Sub-Zero: Freeze: Down, Towards, Punch
Slide: Away + Low Kick + High Kick
Fatality: Towards, Down, Towards + Punch
Sonya: Sonic rings: Punch, Away, Punch
Leg grab: Down + Punch + Low Kick
Square wave punch: Towards, Away, Punch
Fatality: Towards, Towards, Away, Away, Block
If you have the six-button controller, it usually doesn't matter whether
you use high punch or low punch. The only exception I've found
is Sonya's rings; I can only get those to work using high punch.
Hope this helps,
James
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Scott Cooper sco...@cse.ucsc.edu
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