Thread View: alt.games.mk
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Started by Philip John Stroffolino
Sun, 19 Sep 1993 21:03
Re: why is this group DEAD????
Author: Philip John Stroffolino
Date: Sun, 19 Sep 1993 21:03
Date: Sun, 19 Sep 1993 21:03
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>>[me: everything there is to know has already been discovered and is in the FAQ] >[lengthly list of misc. stuf not in the FAQ] sorry, Michael... However (no offense), but I believe I have seen all the stuff you mentioned, mentioned on the net, before (at one time or another). (not to say that everything that has been discovered in the past is commonly known and used) Also, there are a couple of different FAQ like guides floating around out there... I personally prefer the ninja's standing roundhouse kicks over uppercuts against jumping in opponents, too. Anyone out there ever use the standing (non-roundhouse) high kicks? When? >[defensive/offensive advantage] It is hard to get into low punch range, though (wimpy kicks or even an uppercut can catch an advancing opponent off guard [at least me :^) ]). And low punches don't hit Sonya when she is in a defensive crouch... I prefer Kano for his angled jumpkick. IMO he is the easiest to be aggressive with... Though Johnny seems to be able to uppercut him anyway :^( Phil
Re: why is this group DEAD????
Author: ct... Chi Hang Tam
Date: Mon, 20 Sep 1993 10:25
Date: Mon, 20 Sep 1993 10:25
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In article <8gbAYJW00...@andrew.cmu.edu> Philip John Stroffolino <ps...@andrew.cmu.edu> writes: > I personally prefer the ninja's standing roundhouse kicks over uppercuts > against jumping in opponents, too. > Anyone out there ever use the standing (non-roundhouse) high kicks? When? I use the standing high kick a lot as an anti-aerial counter when I use a ninja. roundhouse does more damage but it's not as effective as a high kick (IMO).
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