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Article #94Re: Mortal Kombat
From: ols... Spencer K. Olson
Date: Mon, 02 Aug 1993 02:08
Date: Mon, 02 Aug 1993 02:08
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There are TONS of comboes for MK, although they are a little harder to find, since most of the comboes in SF2 take advantage of the 'hit-stun' effect (i.e., the fact that, for a short period of time after being hit, you CANNOT block any attacks, such that, if you string together attacks quickly enough, you can hit some theoretically indefinately...), which occurs very rarely... Instead, the comboes depend on being hit repeatedly without hitting the ground. Admittedly, this does cause some logical difficulties, although the only one that comes to mind is being stuck against the wall by repeated hop punches... other than that (which is difficult enough to execute to be excusable and even laudable) it all seems to make sense... Spencer Olson ols...@elof.iit.edu sol...@imsa.edu
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Newsgroups: alt.games.mk,rec.games.video.arcade Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!news.dfn.de!darwin.sura.net!math.ohio-state.edu!uwm.edu!linac!uchinews!iitmax!elof.iit.edu!olsospe From: ols...@elof.iit.edu (Spencer K. Olson) Subject: Re: Mortal Kombat Message-ID: <1993Aug2.020819.27966@iitmax.iit.edu> Sender: ne...@iitmax.iit.edu (News) Organization: Illinois Institute of Technology, Chicago References: <239bqv$nv8@usenet.ins.cwru.edu> Date: Mon, 2 Aug 93 02:08:19 GMT Lines: 18 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit