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Article #94

Re: Mortal Kombat

#94
From: ols... Spencer K. Olson
Date: Mon, 02 Aug 1993 02:08
17 lines
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There are TONS of comboes for MK, although they are a little harder to
find, since most of the comboes in SF2 take advantage of the 'hit-stun'
effect (i.e., the fact that, for a short period of time after being hit,
you CANNOT block any attacks, such that, if you string together attacks
quickly enough, you can hit some theoretically indefinately...), which
occurs very rarely...

Instead, the comboes depend on being hit repeatedly without hitting the
ground. Admittedly, this does cause some logical difficulties, although
the only one that comes to mind is being stuck against the wall by repeated
hop punches... other than that (which is difficult enough to execute to be
excusable and even laudable) it all seems to make sense...

							Spencer Olson
							ols...@elof.iit.edu
							sol...@imsa.edu
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From: ols...@elof.iit.edu (Spencer K. Olson)
Subject: Re: Mortal Kombat
Message-ID: <1993Aug2.020819.27966@iitmax.iit.edu>
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Organization: Illinois Institute of Technology, Chicago
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Date: Mon, 2 Aug 93 02:08:19 GMT
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