Article View: alt.games.mk
Article #916Here's an easy way out of Frozen Ground!
From: k... Kenton P. Zinn
Date: Mon, 06 Dec 1993 17:49
Date: Mon, 06 Dec 1993 17:49
8 lines
1108 bytes
1108 bytes
I have found a way to avoid sub zero's frozen ground, if you are jumping toward the person and he does the freeze then all you have to do is hold the opposite direction that your jumping while still in the air, so like once you hit the ground your jumping back immediately, Ive gotten this to work 3/4 times...it seems that sub zero can only do it if you stay there for more than a fraction of a second...now Ive only gotten this to work when Im in the air jumping toward them...any other time you get reamed by Sub zero
Technical Details
Message-ID:
<2dvrbf$8gn@usenet.INS.CWRU.Edu>Path:
mbox-mo1.pugleaf.net!gmd.de!rrz.uni-koeln.de!news.dfn.de!zib-berlin.de!xlink.net!howland.reston.ans.net!usenet.ins.cwru.edu!po.CWRU.Edu!kpzShow Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!gmd.de!rrz.uni-koeln.de!news.dfn.de!zib-berlin.de!xlink.net!howland.reston.ans.net!usenet.ins.cwru.edu!po.CWRU.Edu!kpz From: k...@po.CWRU.Edu (Kenton P. Zinn) Newsgroups: alt.games.mk Subject: Here's an easy way out of Frozen Ground! Date: 6 Dec 1993 17:49:35 GMT Organization: Case Western Reserve University, Cleveland, OH (USA) Lines: 10 Message-ID: <2dvrbf$8gn@usenet.INS.CWRU.Edu> Reply-To: k...@po.CWRU.Edu (Kenton P. Zinn) NNTP-Posting-Host: slc5.ins.cwru.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit