Article View: alt.games.mk
Article #833Re: Liu Kang fatality
From: dp... Denis R. Papp
Date: Thu, 09 Dec 1993 00:09
Date: Thu, 09 Dec 1993 00:09
62 lines
3872 bytes
3872 bytes
jus...@seas.smu.edu (Maxout!) writes:
>In article <dpapp.7...@amisk.cs.ualberta.ca> dp...@amisk.cs.ualberta.ca writes:
>>
>>Sure is more interesting that fire, fire, fire, uppercut, fire, fire , fire
>>, uppercut, etc
> Yup...Jump back..Jump forward+kick...Jump Back...etc etc
> That is about all the strategy needed for MK2.
And MK!
Actually, this is not quite true tho many people play this. The real
good people stop using jump kick a lot - you can get burnt very easily on it.
ALternating your 'pattern' rather than playing a strict pattern works great
>>And plus, in SF2 I see a lot more idiots who take Ryu all the time than
> Around here, not terribly many Ryu's play. You just need
> to find another spot to play.
That would be nice to see (not many plying Ryu). OF course some people
who take Bison do the same bloody thing, and Sagat is fireball, uppercut again
>>Besides 20 billion hit combos dont work in this, in SF2 if you get stuck
> Yeah...Liu Kangs 1/2 life combo along with various other
> ones. Combos are basically the same in both games
> Ie-Air attack, ground attack or special, ground attack
Once you are good enough at it, you wont get burnt by Kang's combos.
And in MK2 they are much tougher to do, I havent done the air kick, fly
kick one yet.
Of course some people play, fire fire fire fly kick, etc... a style
like that. Which if done properly can work pretty good
People are saying Cage is becoming more like Ryu... I dont see this.
THe uppercut yes, but he doesnt have a fireball, doesnt whirlwind
kick, Ryu doesnt slide kick nor ball break, nor throw missiles curving
through the air.
In these games its hard to put in a new move and not have it similar
to some move in some other game.
I still consider SF2 and MK1/2 VASTLY different.
Still dont like the annoying play methos available in MK2! Baraka, Mileena,
whatever...
In either game I would love to play someone who plays like me - which
is constantly taking different characters and playing 'normally' in
a fight. 'normally' being playing different patterns. No constantly
doing the same thing (fire fire fire, uppercut, or in MK stuff like
Raidens whatever with lots of teleports, or SZ lots of freezes, jump
kciks ,etc). There should be some sort of INCENTIVE to do things
differently
>Shesh..get a clue. Both games are fun, and both make money.
>You aren't going to convince anyone otherwise, so especially
>don't rip on a game you know little about..
Uh huh. Well I dont think you were much bettetr than me. You started
cutting into MK and you didnt sound too knowledeable about it. So
'nuff said.
I think we can agree that both games suck for players who are
not experts, since combos can really kill you.
--
Denis Papp _ __ _ dp...@cs.ualberta.ca
/_ /_/ /\/ /-/ / / /_ dp...@amisk.cs.ualberta.ca
"Man, that little bastard smells. No wonder they call him Pooh."
-- Christopher Robin
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<dpapp.755395795@amisk.cs.ualberta.ca>Path:
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<dpapp.754899101@amisk.cs.ualberta.ca> <2do04f$95n@usenet.INS.CWRU.Edu> <dpapp.755239562@amisk.cs.ualberta.ca> <1993Dec7.201801.19697@seas.smu.edu>Show Full Headers
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Newsgroups: alt.games.mk Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!sol.ctr.columbia.edu!math.ohio-state.edu!news.cyberstore.ca!nntp.cs.ubc.ca!alberta!amisk.cs.ualberta.ca!dpapp From: dp...@amisk.cs.ualberta.ca (Denis R. Papp) Subject: Re: Liu Kang fatality Message-ID: <dpapp.755395795@amisk.cs.ualberta.ca> Originator: dp...@gsb011.cs.ualberta.ca Sender: ne...@cs.UAlberta.CA (News Administrator) Reply-To: dp...@amisk.cs.ualberta.ca Organization: University of Alberta, Edmonton, Canada References: <dpapp.754899101@amisk.cs.ualberta.ca> <2do04f$95n@usenet.INS.CWRU.Edu> <dpapp.755239562@amisk.cs.ualberta.ca> <1993Dec7.201801.19697@seas.smu.edu> Date: Thu, 9 Dec 1993 00:09:55 GMT Lines: 62 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit