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Article #74541

Re: Some MK:DA info (may be old news, please be gentle)

#74541
From: tabm... 0MBAT
Date: Thu, 09 May 2002 22:26
105 lines
5565 bytes
Although I agree with most of this message, my comments to what I disagree 
with are below.

This is in reference to article 
<Pine.GSO.4.10.102050...@bluestem.prairienet.org>, in which a 
one Bradley Poe <bp...@prairienet.org> wrote:
>
> 
> The Good News:
> 
> --The Run button is *history*, and has left the building according
> to the programmers.

Some of us LIKE the run button...

> --Weapons, both hand-to-hand ones (which are treated as separate styles),
> and tossables (like skulls and such) will be in the game, as they were
> in MK4.

and dislike the weapons.  The Ice Scepter kind of makes Sub-Zero's powers, 
well, pointless since anyone who grabs that weapon has his power to freeze 
people.  Also, there's the fact that people get stuck with weapons that don't 
really fit them but they need to be assigned *something* since everyone else 
has them.

Although if done properly... ie, Kitana's Weapons = her fans, Kung Lao's = his 
hat, Baraka = his blades... it can make the next MK game truly unique.  It 
might be difficult for the programmers (I understand it's not Boon?) to do, 
but I think it would be well worth the effort required.

> --The initial character count is at 24 characters, which means that a
> *lot* of both character cloning (one ninja for evey color of the rainbow,
> for instance) and/or style cloning is likely.

I understand there's no point to doing that in a 3-D game, as it won't save 
any space or memory as it would with sprites.  So the odds of this happening 
are slim to none :)

> --So far it seems that there are no new bosses.  The Deadly Alliance in
> the game is between Shang Tsung and Quan Chi.

Is that really such a bad thing?  I think it's actually a good thing for 
the plot that the 'underdogs' have moved up.  It makes more sense than 
"Another evil ruler tries to take over Earth".

Maybe if Liu Kang's body were to be taken over by bad guys or evil spirits, he 
could make a great end boss.  Maybe for MK6 ;)

> --Mint-Zero, ermm....a female Sub-Zero character is in the game. ;) 
> Which means they *can't* make the male Sub-Zero hit like a *girl* anymore.
> Game balance is at risk.  :">

They said back in MK: Mythologies that she had a sister...you KNEW they would 
put her in eventually.

> --And the Biggest Bad News of all:  No indication that MK:DA is going to
> hit the arcades, where people can play the thing with a *REAL* controller.
> Sony's standard digital Four Chiclets of Death bug the piss out of me...
> it's possibly the *worst* single example of a crappy standard issue
> controller I've ever seen (a $200 system deserves *better*, I don't care
> if it *is* a DVD player).  Which means no MK for me this time out ;_( .
> It's a shame too....the only modern fighting game in the arcades where
> I live is Tekken or Marvel Vs. Crap.  I am sick to *death* of random
> button-mashing bullshit that *looks* pretty and yet is broken with 
> regard to either certain characters in two-player or certain new game
> features.

Well get a different controller than the one packaged with the system!
They do make them, you know.

http://tabmok99.mk5.org/horistick.jpg

That's what I use for PC gaming :)  Works great for MK/SF/etc.

> --No projectiles in the early screens.  It would be our luck that Boon
> and company would try *so hard* this time to get the hand-to-hand done
> right, only to have the tossed-in-at-the-last-freakin'-minute projectiles
> *ruin* the game.

I would hope that they have fireballs planned from the start.  Without 
fireballs it just wouldn't be MK.

> --Did I already mention that MK:DA isn't headed to the arcades, and that
> it's coming out on the one system with a total piece of shit controller...
> ooops, I already did, sorry.

Visit www.buyrite1.com or www.lan-kwei.com and pick up whatever kind of 
controller you want for any system.  You can even use PSX controllers on a 
GameCube, XBox, or PC, so pick out a really nice arcade joystick for PSX and 
play on it with all your consoles :)

> P.S. Yep, I *am* better at Virtua Fighter than I am at MK...but I'll
> be the *first and ONLY* one to admit that Sega owes Midway big time,
> for using a tap-and-chord engine to get VF started.  Whose idea was that?
> Boon and Tobias's.  :)

My girlfriend loves Virtua Fighter IV, haven't played it yet myself...
I'll let everyone know my thoughts on MK:DA when I come back from E3.

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From: tabm...@blahoo.com (]{0MBAT)
Newsgroups: alt.games.mk
Subject: Re: Some MK:DA info (may be old news, please be gentle)
Date: Thu, 09 May 2002 22:26:44 GMT
Organization: Kombat Pavilion http://www.mk5.org/tabmok99/
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