Article View: alt.games.mk
Article #74535Some MK:DA info (may be old news, please be gentle)
From: Bradley Poe
Date: Thu, 09 May 2002 00:01
Date: Thu, 09 May 2002 00:01
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Hey, I just checked out the group and it's likely that somebody has already scanned up the June 2002 EGM blurb for Mortal Kombat: Deadly Alliance, but... I think there are a few thing in the blurb that bear repeating anyway, and besides....not all of us can download the thing. :) The Good News: --The Run button is *history*, and has left the building according to the programmers. --The tone of the game is supposed to be darker and more serious, like the first two games...so no Babalities, Friendships, or silly stuff. --*Somebody* at Midway is trying, apparently, to add some *depth* to the hand-to-hand action, through the use of *different fighting styles*. It would seem that each character is *proficient* at one style and able to switch to some others on the fly during the fight (in mid-combo even). Of course, the game screens (which are still early) spoon-feed you the idea by having the character's current style displayed at the bottom of the screen, but still....the possibility of adding *more* to the normal moves list of Mortal Kombat is *good* news. --Weapons, both hand-to-hand ones (which are treated as separate styles), and tossables (like skulls and such) will be in the game, as they were in MK4. --Some stages will be multi-leveled, as they were in MK3, presumably with walls, floors and ceilings you can knock opponents through. --The game is only 50% done and a few of the character renders actually look *nice*: Kung Lao, and the Blind Kenshi. The Bad News: --The initial character count is at 24 characters, which means that a *lot* of both character cloning (one ninja for evey color of the rainbow, for instance) and/or style cloning is likely. --So far it seems that there are no new bosses. The Deadly Alliance in the game is between Shang Tsung and Quan Chi. --Mint-Zero, ermm....a female Sub-Zero character is in the game. ;) Which means they *can't* make the male Sub-Zero hit like a *girl* anymore. Game balance is at risk. :"> --Some of the character models still look dorky (Jax? Shang Tsung?). --Ed Boon and company are promising us full-3-D again. I don't know whether I should root for them in terms of having them deliver on that promise or not.... --And the Biggest Bad News of all: No indication that MK:DA is going to hit the arcades, where people can play the thing with a *REAL* controller. Sony's standard digital Four Chiclets of Death bug the piss out of me... it's possibly the *worst* single example of a crappy standard issue controller I've ever seen (a $200 system deserves *better*, I don't care if it *is* a DVD player). Which means no MK for me this time out ;_( . It's a shame too....the only modern fighting game in the arcades where I live is Tekken or Marvel Vs. Crap. I am sick to *death* of random button-mashing bullshit that *looks* pretty and yet is broken with regard to either certain characters in two-player or certain new game features. I'd rather see VF4 hit the arcades, truth be told, but if the new Mortal Kombat actually *brings* some gameplay this time like it might, I'd gladly drop my quarters in one. But I digress... The Truly Ugly News: --Jax's robo-arms. Why not just put him in a Goro-shaped Mecha and be **done** with it already? --Cyrax is back. 'Nuff Said. --No projectiles in the early screens. It would be our luck that Boon and company would try *so hard* this time to get the hand-to-hand done right, only to have the tossed-in-at-the-last-freakin'-minute projectiles *ruin* the game. --Did I already mention that MK:DA isn't headed to the arcades, and that it's coming out on the one system with a total piece of shit controller... ooops, I already did, sorry. Well, that's it for me...my apologies if this is all old news, but it was new to *me* and it might still be new to some folks who couldn't download the scanned stuff online. And the point that somebody at *Midway* is sweating the hand-to-hand Kombat this time *bears* repeating. Thanks for listening, Brad Poe P.S. Yep, I *am* better at Virtua Fighter than I am at MK...but I'll be the *first and ONLY* one to admit that Sega owes Midway big time, for using a tap-and-chord engine to get VF started. Whose idea was that? Boon and Tobias's. :) P.P.S. Yeah, that's a Vamp Savior misquote below....it's an old game, and I'm *normally* better at 3-D than 2-D, but since Tekken Tag came out, and the local arcades stopped carrying much else *besides* Tekken and Versus Crap, I've been *totally* frustrated and pissed off at the random button-mashing nonsense that gets passed off as gameplay these days. I've got to get my *gameplay* fix somewhere, even if it means putting up with *old* sprites. Quote from Baby Bonnie Hood (aka Bulleta), Big Bad Wolf Attack Victim and enthusiastic Supporter of the Right to Bear Arms: "I'll be nice and happy after I kill everything in this world."
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed1.cidera.com!Cidera!vixen.cso.uiuc.edu!news.prairienet.org!bluestem.prairienet.org!bpoe From: Bradley Poe <bp...@prairienet.org> Newsgroups: alt.games.mk Subject: Some MK:DA info (may be old news, please be gentle) Date: Wed, 8 May 2002 19:01:27 -0500 Organization: Prairienet, The Community Network For East Central Illinois Lines: 115 Message-ID: <Pine.GSO.4.10.10205081823490.5329-100000@bluestem.prairienet.org> NNTP-Posting-Host: bluestem.prairienet.org Mime-Version: 1.0 X-Trace: wildfire.prairienet.org 1020902434 22541 192.17.3.4 (9 May 2002 00:00:34 GMT) X-Complaints-To: new...@prairienet.org NNTP-Posting-Date: Thu, 9 May 2002 00:00:34 +0000 (UTC) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit