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Article #74448

GBA Mortal Kombat Advance special moves

#74448
From: jook... Ben
Date: Tue, 09 Apr 2002 03:19
29 lines
2102 bytes
MKA has received quite a beating for being a rushed MK3 port and for
being all out crap. But, I bought the hype and got the dodgey game and
I'm trying to get the most of it. I'm sure I'm not the only victim.
Here are my major gripes

I'm convinced some of the special moves in MKA are impossible to
perform. Take the subsero slide for example - back + block + punch +
kick. I don't have the manual handy so I'm guessing that they're the
buttons... Has anyone EVER been able to perform this move? I've tried
many times without success. That special move doesn't seem to be
performable on the GBA unless there's a typo in the manual. I have a
feeling the GBA can't recognise all 4 buttons pressed at once which
would confirm that MKA was poorly tested.

Almost every review of the game I've read says that the game is
impossibly hard on medium difficulty. I strongly disagree with that.
On my first attempt of the game I managed to make it to the final boss
without using a continue. Anyone agree?

The final boss on the other hand is close to impossible to beat. He'll
trap you on the ground and just keeps on advancing with his charge and
sledgehammer attack. It's majorly frustrating. The only way I've ever
beat him was to choose Kitana and do repeated teleport kicks on him.
Meanwhile, the 2nd last boss is too easy to beat.

Oh well, I'm off to try and convince myself that I haven't wasted $90
on this game.

Ben
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From: jook...@hotmail.com (Ben)
Newsgroups: alt.games.mk,alt.games.video.nintendo.gameboy.advance
Subject: GBA Mortal Kombat Advance special moves
Date: 8 Apr 2002 20:19:08 -0700
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