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Article #717

MKII: Try new characters! (was: Play new Characters on MKII!!!!!)

#717
From: kel... Scott Kelley
Date: Mon, 29 Nov 1993 17:45
62 lines
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In article <1993Nov29.1...@newstand.syr.edu> jrta...@rodan.syr.edu (Jack R. Tallent) writes:
>A phenomenon that has begun to irritate me is that so many people seem
>to be unwilling to play with new characters on MKII.
>When I go into an arcade, I see Scorpion, Sub Zero and Liu Kang all the time. 
>Even when I get on the machine and pick one of the new fighters, my 
>opponent, who's ego is apparently too fragile to undergo a period of learning,
>picks Liu Kang and kicks the shit out of me.
>Do I have to play Raiden to get any playing time on these machines?  I'd
>rather not.  I can do that on the old machine.
>

You have four possible solutions:

1)  Play Mileena, and out-cheese them.  :)  That teleport kick is dangerous
    the first few times you use it.  Afterwards, people catch on quickly and
    tend to use block more often.  This would be a short-term solution at best.

2)  Play Raiden, and out-cheese them.  At least you would get play time on
    the new machine.  The hand press during a jumping move is dangerous.

3)  Don't play the new machine at all.  Ok, that's not a solution.  

4)  Get the moves list, print it, and demonstrate the cool moves of some of
    the new characters (Reptile invisibility, Baraka slice-n-dice, etc).
    If you're lucky, they may get interested in trying some of the new
    characters.

Personally, I use option 1, followed by option 4.  As a consequence, nearly
everyone at our arcade can do most moves.  Sheesh, the attendant gives out
a move list to everyone who buys $10 of tokens.  It's not nearly as good as
the FAQ, and is not as up-to-date as the net.wisdom.

ObMKIIGripe:  We have 1.0 ROMs in our MKII machine.  The computer opponent
              pulls off FAR too many throwing moves, ALL IN A ROW!  No block,
              no counter.  Only solution I've found is to not get thrown.  :)

ObMKIIGripe2:  Liu Kang with the upper/lower firebolts, and Johnny Cage with
               the upper/lower balls makes the game very unbalanced.  Granted,
               it's only 1.0 ROMs, but I expect there's plenty of tuning yet
               to be done.  Liu Kang and Johnny Cage are overwhelming as is.

ObMKIIQuery:  Is it just me, or are most of the "Sonya" moves somewhat
              duplicated in Kitana?  (Air punch, Fan throw)

ObMKIIStrategy:  I like using Shang Tsung, then morphing into Mileena or
                 Kitana.  Kitana's Fan Freeze usually solves the Liu Kang 
                 Flying Kick or other character's jumping kick, and Mileena's
                 Teleport Kick usually solves the projectile-throwing or 
                 jump-kicking problems.  Not to mention Shang Tsung's Flaming 
                 Skulls, especially when you mix up how many you throw each
                 time.  Skulls also give you time to morph, and the morph to
                 the two ninja ladies is quicker than most.

ObMKIIFlameBait:  None.  Who needs it?  Others will take care of that.  :)
~


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From: kel...@cis.uab.edu (Scott Kelley)
Subject: MKII:  Try new characters! (was: Play new Characters on MKII!!!!!)
Message-ID: <1993Nov29.174552.511@cis.uab.edu>
Organization: University of Alabama at Birmingham
References: <1993Nov29.105637.24983@newstand.syr.edu>
Date: Mon, 29 Nov 1993 17:45:52 GMT
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