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Article #63657

Re: v

#63657
From: st...
Date: Mon, 16 Nov 1998 00:00
46 lines
3240 bytes
In article <19981115014615...@ng134.aol.com>,
  tige...@aol.com (TiGeR XTM) wrote:
> What can I say? I never was a Zelda fan. Too linear. Am I right?
>

You certainly are.  But you have to remember that this is the essence of
console games.	Back in the old days, consoles were 90% 2D platform games,
because that's the way the hardware was built.	Which is why i went the PC
route. Nowadays they're bravely trying to bring more non-linear games to the
consoles, which is only really having limited success. . .

Without wanting to blow my own horn (heh heh :) i kick ass at platform games.
 I can usually finish them in a week or so.  Including ones with "puzzles"
like Zelda.  And i can assure everyone, they have zero replay potential. 
None at all.  So what if i missed 5 secret areas in the whole game?  It's not
worth the effort running through again just to get some more coins, or
apples, or lives, or whatever.	Not when all the monsters, all the traps,
everything will move in precisely the same way they did last time.  *That* is
why alot of console games are considered "childish".  Once you've completed
them once, you'd have to be a child to want to play through them again
because regular people would get bored.

Strategy games on the consoles suck - there's only so much you can do with 8
buttons.  Realistic simulators on the consoles suck for the same reason.
Platform games suck anyway - they only give a short amount of play time. 
What consoles excel at are driving games and fighting games.  And possibly
sports games as well, but i wouldn't know as i never play them.  Anything
outside of those two (or three) genres on the consoles is bound to suck more
than anything inside them.  It's no contest.  No matter how many secret
levels there are, no matter how amazing the graphics are, Zelda 64 will not
have remotely the staying power of something like MK4 or Wipeout or anything.

The only way i can see Zelda being worth buying (as opposed to renting) will
be if it's done like Resident Evil.  That was still linear, and had zero
replay potential, but the atmosphere was the focus, more like a movie.	But
if it goes the Mario64 route (ie, no atmosphere, focus is the "gameplay") but
just with a few extra things to pick up, it's really going to be a "rent
overnight, complete it, then forget it" game like most console titles.

Alex
--
   -= electronic love =-         -- kombat --
http://sturm.huizen.dds.nl/   http://surf.to/kkc

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From: st...@dds.nl
Subject: Re: v
Date: 1998/11/16
Message-ID: <72nq7j$5tn$1@nnrp1.dejanews.com>
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