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Article #63620

Re: TM3 Vs. Zelda = Sony Vs. Nintendo

#63620
From: tabmok99.... 0MBAT
Date: Thu, 19 Nov 1998 00:00
46 lines
2660 bytes
This is in reference to <36545B6B...@together.net>, in which a one Tx 
<t...@together.net> wrote:
> "The People's Icon." wrote:
> > 
> > TiGeR XTM wrote:
> > >
> > > >>Yeah, man.  Like no game is arcade perfect, a port never seems to be as
>  good
> > > >as the >arcade(and don't give me krap like "OH THEY ADDED A NEW SKIN SO
>  IT"S
> > > >>BETTER THEN THE FUCKING ARCADE!!!!!!!!!!!!! OH THEY ADDED
> > > >>MOVIES!!!!! who cares
> > >
> > > Both Tekken 1 and 2 were arcade perfect.
> > >
> > 
> > Geez, Tekken1:
> > The faces didn't animate when you select the character in the selection
> > screen.  Law's yellow suit isn't like the arcade.
> > 
> > Tekken2:
> > floor textures are lesser resolution.
> > 
> > That's just off the top of my head.   At least this game duzn't suffer
> > from obvious loading problems.  But these games are 99.9% close only
> > because they used a modified PSX for the arcade board itself, except the
> > arcade didn't use a CD and had more RAM.  I'm sure if I was really anal
> > I could find more differences.
> 
>         The point is (and they would've gotten this if they had read the part
> on your homepage. Since people are too lazy to go to html links half
> the time, I'll just quote your page (http://www.mkx.org)
> 
>         There is no perfect game.' 
> 
>                      I don't think that a perfect game has ever been
> released. Nor is it likely that a perfect game will be released in the
> future. From any developer or publisher. There are always features,
> fixes, changes and alterations that you want to make to a game. But
> you need to draw the line somewhere. Because if you don't, you'll
> never finish. And then you'll end up in the "if we don't release this
> game soon, we'll never be able to release it, because it's stale." As a
> developer, you never want to be in that position. 

Sounds to me like they should start working on the home version at the same 
time as the arcade version.
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Message-ID: <OI%42.4057$yE1.12601@server1.news.adelphia.net>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <19981118140550.15068.00001304@ng128.aol.com> <19981118142000.01242.00001015@ng19.aol.com> <36532ABE.5673@prodigy.net> <36545B6B.54E73771@together.net>

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From: tabmok99....@damnspam.com (]{0MBAT)
Subject: Re: TM3 Vs. Zelda = Sony Vs. Nintendo
Date: 1998/11/19
Message-ID: <OI%42.4057$yE1.12601@server1.news.adelphia.net>
X-Deja-AN: 413628679
References: <19981118140550.15068.00001304@ng128.aol.com> <19981118142000.01242.00001015@ng19.aol.com> <36532ABE.5673@prodigy.net> <36545B6B.54E73771@together.net>
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