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Article #565Re: Mortal Kombat Myth's rumours and awesometies.
From: mwal... Matthew A Wallace
Date: Tue, 23 Nov 1993 18:25
Date: Tue, 23 Nov 1993 18:25
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In article <zioCGx...@netcom.com> z...@netcom.com (James Elkinton) writes: >In article <wgvZmza00...@andrew.cmu.edu> "Jason K. Huang" <jh...@andrew.cmu.edu> writes: > >>one other note is that sub-zero's ground freeze can be very cheesy. > >You noticed? :) > >I would never have believed that they would let such a nice move be SOOOOO >cheezable. Get 'em in a corner and keep the ice on. If they can't get a >jump off, ya just slick-UC-slick-UC until dead. > >Luckily, not many can keep the ice going with such precision, but a few can, >and with practice...it could get REAL damn annoying. > >I think the ice slick should have a longer wait period like many of the other >major moves. Perhaps in the next ROM revision... > It has a fair waiting period. You won't get double-slicked even in the corner unless you screw up pretty bad. Even after the ice fades, you can't throw another for 3-4 seconds min. -Matt Wallace
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!olivea!hal.com!darkstar.UCSC.EDU!ucscb.UCSC.EDU!mwallace From: mwal...@ucscb.UCSC.EDU (Matthew A Wallace) Newsgroups: alt.games.mk Subject: Re: Mortal Kombat Myth's rumours and awesometies. Date: 23 Nov 1993 18:25:12 GMT Organization: University of California; Santa Cruz Lines: 24 Message-ID: <2ctki8$oef@darkstar.UCSC.EDU> References: <wgvZmza00WBOE3DWE6@andrew.cmu.edu> <zioCGxKwJ.4n7@netcom.com> NNTP-Posting-Host: ucscb.ucsc.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit