Article View: alt.games.mk
Article #463Re: Moon apearence
From: jsko... John G. Skosnik
Date: Thu, 18 Nov 1993 03:16
Date: Thu, 18 Nov 1993 03:16
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4292 bytes
al...@apple.com (Alexander M. Rosenberg) writes:
>In article <2bolr2$1...@caslon.CS.Arizona.EDU> Raul R Ramirez,
>rram...@CS.Arizona.EDU writes:
>> In article <1993Nov9.0...@mnemosyne.cs.du.edu>,
>> John G. Skosnik <jsko...@nyx.cs.du.edu> wrote:
>> >Has the trick to get moon apearence (sp?) ever been resolved? If not,
>> >here's my theory: it depends on when you put the quarter in. I'm a
>> >beginner, made it to pit stage, and saw the figures flying across the
>> >moon. I did nothing special, no flawless or fatalities on any previous
>> >stages, so that would be my best guess. Any thoughts?
>> >
>> When did you put your quarter in the machine? Was it when
>> you saw 2 characters fighting on the pit stage during demo mode?
>> I will see what happens today when I insert a quarter while
>> the demo-pit_stage screen is up. Your theory sounds plausible -
>> I will put it to the test later.
>It has nothing to do with quarters. My MK is set on FREE PLAY, and we have a
>standard method now for getting to Reptile:
>1.) Start a two player game.
>2.) Kill the opponent.
>3.) Repeat until the stage is Warrior Shrine.
>4.) Don't continue the second player.
>5.) First player is in a one player game at the pit against the first opponent.
>6.) If shadows do not appear, hit player two start and repeat.
>A few interesting things came out of this pattern:
>1.) If you lose to Reptile and start a two player game and then drop back into
>a one player game, the opponent in the one player game always plays at a much
>higher difficulty. (i.e. My game is set to Very Easy, and the first opponent
>never uses a special move except for Sonya's leg flip. The opponent will play
>at approximately the level of Very Hard Endurance 3.)
>2.) If there are shadows across the moon, and you mess up, hit start on player
>two. Repeat the steps. When you drop back into a one player game, the shadows
>will be present. You can even do this after a blown fatality.
>3.) We use block for slides and fatalities quite happily and still get
>Reptile. I haven't spent a lot of time experimenting to see if block does make
>a difference at all.
>4.) Reptile is often succeptible to jumping back and kicking. (i.e. Press up
>and away and hit either kick button, even a punch.) He tends to walk
>(quickly!) into your foot/fist.
>5.) The string "ERMACS WINS!" does NOT appear in my version 3.0 ROMs, although
>all other similar strings are there.
>6.) MK was probably written in C. All strings are run through a routine like
>"printf" as they contain "\n" and "%d" and the like.
>---------------------------------------------------------------------------
>- Alexander M. Rosenberg - INTERNET: al...@apple.com - Yoyodyne -
>- 330 Waverley St., Apt B - UUCP:ucbvax!apple!alexr - Propulsion -
>- Palo Alto, CA 94301 - - Systems -
>- (415) 329-8463 - Nobody is my employer so - :-) -
>- (408) 974-3110 - nobody cares what I say. - -
I don't think you need two people to play for the appearence. No one
played me when I got to them (unless two guys played the game before me).
As to the one out of fourty matches, I've seen the appearence a lot for
such a low ratio. Unfortunetly, I can't remember when I put the quarter in.
--
{ John G. Skosnik -- jsko...@nyx.cs.du.edu }
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Newsgroups: alt.games.mk Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!mnemosyne.cs.du.edu!nyx!jskosnik From: jsko...@nyx.cs.du.edu (John G. Skosnik) Subject: Re: Moon apearence Message-ID: <1993Nov18.031607.6315@mnemosyne.cs.du.edu> X-Disclaimer: Nyx is a public access Unix system run by the University of Denver for the Denver community. The University has neither control over nor responsibility for the opinions of users. Sender: use...@mnemosyne.cs.du.edu (netnews admin account) Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept. References: <1993Nov9.002110.25861@mnemosyne.cs.du.edu> <1993Nov13.065623.6537@gallant.apple.com> Date: Thu, 18 Nov 93 03:16:07 GMT Lines: 67 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit