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Article #463

Re: Moon apearence

#463
From: jsko... John G. Skosnik
Date: Thu, 18 Nov 1993 03:16
67 lines
4292 bytes
al...@apple.com (Alexander M. Rosenberg) writes:

>In article <2bolr2$1...@caslon.CS.Arizona.EDU> Raul R Ramirez,
>rram...@CS.Arizona.EDU writes:
>> In article <1993Nov9.0...@mnemosyne.cs.du.edu>,
>> John G. Skosnik <jsko...@nyx.cs.du.edu> wrote:
>> >Has the trick to get moon apearence (sp?) ever been resolved? If not, 
>> >here's my theory: it depends on when you put the quarter in. I'm a 
>> >beginner, made it to pit stage, and saw the figures flying across the 
>> >moon. I did nothing special, no flawless or fatalities on any previous 
>> >stages, so that would be my best guess. Any thoughts?
>> >
>>       When did you put your quarter in the machine?  Was it when
>>   you saw 2 characters fighting on the pit stage during demo mode?
>>   I will see what happens today when I insert a quarter while
>>   the demo-pit_stage screen is up.  Your theory sounds plausible -
>>   I will put it to the test later.

>It has nothing to do with quarters. My MK is set on FREE PLAY, and we have a
>standard method now for getting to Reptile:

>1.) Start a two player game.
>2.) Kill the opponent.
>3.) Repeat until the stage is Warrior Shrine.
>4.) Don't continue the second player.
>5.) First player is in a one player game at the pit against the first opponent.
>6.) If shadows do not appear, hit player two start and repeat.

>A few interesting things came out of this pattern:

>1.) If you lose to Reptile and start a two player game and then drop back into
>a one player game, the opponent in the one player game always plays at a much
>higher difficulty. (i.e. My game is set to Very Easy, and the first opponent
>never uses a special move except for Sonya's leg flip. The opponent will play
>at approximately the level of Very Hard Endurance 3.)

>2.) If there are shadows across the moon, and you mess up, hit start on player
>two. Repeat the steps. When you drop back into a one player game, the shadows
>will be present. You can even do this after a blown fatality.

>3.) We use block for slides and fatalities quite happily and still get
>Reptile. I haven't spent a lot of time experimenting to see if block does make
>a difference at all.

>4.) Reptile is often succeptible to jumping back and kicking. (i.e. Press up
>and away and hit either kick button, even a punch.) He tends to walk
>(quickly!) into your foot/fist.

>5.) The string "ERMACS WINS!" does NOT appear in my version 3.0 ROMs, although
>all other similar strings are there.

>6.) MK was probably written in C. All strings are run through a routine like
>"printf" as they contain "\n" and "%d" and the like.
>---------------------------------------------------------------------------
>-  Alexander M. Rosenberg  - INTERNET: al...@apple.com      - Yoyodyne    -
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>-  (408) 974-3110          - nobody cares what I say.       -             -

I don't think you need two people to play for the appearence. No one 
played me when I got to them (unless two guys played the game before me). 
As to the one out of fourty matches, I've seen the appearence a lot for 
such a low ratio. Unfortunetly, I can't remember when I put the quarter in.

--
{ John G. Skosnik -- jsko...@nyx.cs.du.edu }
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Message-ID: <1993Nov18.031607.6315@mnemosyne.cs.du.edu>
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References: <1993Nov9.002110.25861@mnemosyne.cs.du.edu> <1993Nov13.065623.6537@gallant.apple.com>

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From: jsko...@nyx.cs.du.edu (John G. Skosnik)
Subject: Re: Moon apearence
Message-ID: <1993Nov18.031607.6315@mnemosyne.cs.du.edu>
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