Article View: alt.games.mk
Article #439Re: SNES Game Genie Codes for blood
From: aa... Keith Ng
Date: Sat, 06 Nov 1993 03:24
Date: Sat, 06 Nov 1993 03:24
31 lines
1601 bytes
1601 bytes
In a previous article, ferr...@lamar.ColoState.EDU (William Ferrell) says:
>Yes, I know someone posted them before but in that was when I didn't know
>what the hell I was doing and although I saved the message I saved another
>one afterwards which overwrote the codes.
>
>So, does anyone have the Game Genie codes that changes the sweat to blood in
>MK for SNES?
>
>Thanx.
>
>
Here it is:
Mortal Kombat (SNES)
--------------------
Game Genie Blood Codes: The best you can do on the SNES is to turn the
"sweat" red to make it look like blood. To do this, you must have a Game
Genie and use the following codes:
DDBF-D7A7
DDB4-DD07
DDB4-DDA7
DDB4-DF07
DDB4-DFA7
--
Keith Ng - "The coolest guy on the face of this world!" O
Denver Freenet: ae...@freenet.hsc.colorado.edu >-+-<
NCF Freenet: aa...@Freenet.carleton.ca |
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Newsgroups: alt.games.mk Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!torn!nott!cunews!freenet.carleton.ca!Freenet.carleton.ca!aa820 From: aa...@Freenet.carleton.ca (Keith Ng) Subject: Re: SNES Game Genie Codes for blood Message-ID: <CG1w4w.DDt@freenet.carleton.ca> Sender: ne...@freenet.carleton.ca Reply-To: aa...@Freenet.carleton.ca (Keith Ng) Organization: The National Capital Freenet References: <Nov06.003520.97815@yuma.ACNS.ColoState.EDU> Date: Sat, 6 Nov 1993 03:24:32 GMT Lines: 31 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit