Article View: alt.games.mk
Article #341Re: MK special codes for SNES...
From: k... Kenton P. Zinn
Date: Sat, 02 Oct 1993 06:07
Date: Sat, 02 Oct 1993 06:07
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In a previous article, rv...@kaboodles.East.Sun.COM (Rene' Vega) says: >Hi Folks, > I've been asked by a friend to post this question on MORTAL KILL for >SNES.... > >Q. What is the code for "Blood features" on SNES? > >I have no idea what he is refering to, but I told him that I would post the >question anyway. > >Thanks in advance.... :) > > > > There are no Blood codes for SNES mortal kombat..only through use of the Game Genie and PAR (Pro Action Replay)..if anyone tells you otherwise.. Kill em'
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!usenet.ins.cwru.edu!po.CWRU.Edu!kpz From: k...@po.CWRU.Edu (Kenton P. Zinn) Newsgroups: alt.games.mk Subject: Re: MK special codes for SNES... Date: 2 Oct 1993 06:07:58 GMT Organization: Case Western Reserve University, Cleveland, OH (USA) Lines: 23 Message-ID: <28j5ru$o6f@usenet.INS.CWRU.Edu> References: <28hrkc$nk6@dr-pepper.East.Sun.COM> Reply-To: k...@po.CWRU.Edu (Kenton P. Zinn) NNTP-Posting-Host: thor.ins.cwru.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit