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Article #315

Re: My impression of MK for SNES

#315
From: mu... Michael J. Pettitt
Date: Wed, 29 Sep 1993 02:05
27 lines
2029 bytes
cl...@cs.scarolina.edu (F Rodney Clay) writes:
                      [assorted stuff]

>Anyway, MK's graphics were impressive.  Just wish I could play the game with
>Raiden/Rayden.  It just isn't the same unless I can perform his fatality (whoops!!), I
>meant Finishing Move.  When I'm executing it, he just stands there; and when I finish
>up the move with the punch button (I've tried both punch buttons), he either wacks 'em
>upside the head or grabs 'em and throws 'em.  I'm thinking when he grabs them, the
>third "AWAY" I performed is still registering with the computer.  Sigh, such sweet
>sorrow.
     
     You could be standing too close to your opponent when you do the
fatality (ACK...Finishing Move; far be it from me to oppose the mighty
Nintendo...:/  ).  I haven't played the SNES version yet--or the Genesis
one, for that matter, although I plan on renting both systems and
finding out for myself which one's better--but I do know that in the
arcade version, you have to be standing just out of punch/throw range in
order for certain things (such as Raiden's Electroshock Fat--er,
Finishing Move; PC...you gotta hate it).  If you're too close, you'll
end up bashing your opponent's face in instead of frying it off of his
skull.
     BTW, you were right about the FM--it's Forward, Away, Away, Away
and High Punch.  :)

-Michael Pettitt
-mu...@uxa.ecn.bgu.edu
 
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From: mu...@uxa.ecn.bgu.edu (Michael J. Pettitt)
Newsgroups: alt.games.mk
Subject: Re: My impression of MK for SNES
Date: 28 Sep 1993 21:05:20 -0500
Organization: Educational Computing Network
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