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Article View: alt.games.mk
Article #217

Re: why is this group DEAD????

#217
From: co... Bethany Cox
Date: Sat, 18 Sep 1993 19:27
87 lines
4244 bytes
In article <27f8qt$g...@usenet.INS.CWRU.Edu> de...@po.CWRU.Edu (David E.  
Rives) writes:
> 
> 
> 
> Hi- I'm David... a new guy in this group, but a damned good Mortal  
Kombat 
> player. I saw this thread and the lack of messages. Hmmm....
> 
> The thing that makes groups go is not necessarily the subject, but the  
people
> posting to the subject. Sure, one can argue which game is the most  
intricate,
> or which group has the most die-hard fans. But regardless, if the MK  
folks 
> are not posting, there are probably a few reasons why not. I believe the
> reasons why this group is not alot lively are:
> 
> 	(1) People don't know about this group (like I didn't)
> 
--Plus, I'm not 100% sure that everyone around here has access to this  
group yet.  But you're right, there are a LOT of rgvs/rgvn/rgva AND even  
the occasional alt.games.sf2 post about MK [most often, "How can I do the  
moves?" or "Where's the FAQ?" or "Why are all these people asking 'How can  
I do the moves?' and 'Where's the FAQ?' over and over again?" but  
sometimes more subtle threads.]
	
> 	(2) MK fans are spread out ALL OVER the net. in the .sega group;
> 		and basically in all of the video game groups (you know 
> 		what they are...) I have seen MK discussed everywhere
> 		around here, at least in six different groups.
> 
> 	(3) The people here look like they are not reading everyday
> 		(Judging by reply time between posts).
> 
> 	(4) The posts here are quality posts. Alot of those high volume
> 		groups have many posts about BS. There simply are not 
> 		alot of stupid posts here.
>  
--On this you are right... high traffic has a high price.  
 
[more stuff]

> 	Getting back to the play to win/play to beat....
> 
> 	I think I generally play "fair", this is "fair" being moves that
> can generally be countered-- as opposed to moves such as Subzero's flip/
> freeze/flip combo, or Sonya's leg grab, etc. Those moves are considered 
> by many "cheap" because they can be virtually "uncounterable".
> 
> 	Also, I regard "cheapness" as continuously repeating a move for
> most of the match, or being extremely "defensive" during a match,  
forcing
> the opponent to HAVE to take the offensive. 

--I agree... although if I meet someone who plays "unfairly" then the  
worst I am likely to do to him is to watch him to fight the computer  
[which is something I just might have done anyway :-)]
> 
> 	But do you all ever notice how if you're playing againist someone,
> and they lose -- it may have even been a close match -- and that person 
> starts to get frustrated, (they don't realize this) their skills begin  
to
> deminish, as they get angry and become more and more irrational. 
> Interesting phenomenon to watch after continuously beating someone.
> 
--Oh, sure... this is quite common among more games than just MK.  It is  
also known to happen when one fights the computer & is having a hard  
time...

--The best SF II/MK/etc. players that I have seen were the guys who could  
keep their cool.  [Heh, heh & I'd be better if I could, too...]

> P.S.  Are there any female players in this newsgroup? I have never  
played 
> againist a female who was a serious player, with REAL skills. And I have 
> played alot in a few states...

--I've played MK some... enough to get each of the 7 character's ending by  
buying in... & I do peruse this group frequently, but as I got somewhat  
tired of the game & don't play it anymore, I rarely post here & have  
little to say.

Bethany Cox

"Splash Fount!"
--Charlotte
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From: co...@tethys.mathcs.carleton.edu (Bethany Cox)
Subject: Re: why is this group DEAD????
Message-ID: <1993Sep18.192700.28672@galileo.physics.arizona.edu>
Sender: ne...@galileo.physics.arizona.edu (C-news)
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Date: Sat, 18 Sep 1993 19:27:00 GMT
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