Article View: alt.games.mk
Article #217Re: why is this group DEAD????
From: co... Bethany Cox
Date: Sat, 18 Sep 1993 19:27
Date: Sat, 18 Sep 1993 19:27
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4244 bytes
In article <27f8qt$g...@usenet.INS.CWRU.Edu> de...@po.CWRU.Edu (David E. Rives) writes: > > > > Hi- I'm David... a new guy in this group, but a damned good Mortal Kombat > player. I saw this thread and the lack of messages. Hmmm.... > > The thing that makes groups go is not necessarily the subject, but the people > posting to the subject. Sure, one can argue which game is the most intricate, > or which group has the most die-hard fans. But regardless, if the MK folks > are not posting, there are probably a few reasons why not. I believe the > reasons why this group is not alot lively are: > > (1) People don't know about this group (like I didn't) > --Plus, I'm not 100% sure that everyone around here has access to this group yet. But you're right, there are a LOT of rgvs/rgvn/rgva AND even the occasional alt.games.sf2 post about MK [most often, "How can I do the moves?" or "Where's the FAQ?" or "Why are all these people asking 'How can I do the moves?' and 'Where's the FAQ?' over and over again?" but sometimes more subtle threads.] > (2) MK fans are spread out ALL OVER the net. in the .sega group; > and basically in all of the video game groups (you know > what they are...) I have seen MK discussed everywhere > around here, at least in six different groups. > > (3) The people here look like they are not reading everyday > (Judging by reply time between posts). > > (4) The posts here are quality posts. Alot of those high volume > groups have many posts about BS. There simply are not > alot of stupid posts here. > --On this you are right... high traffic has a high price. [more stuff] > Getting back to the play to win/play to beat.... > > I think I generally play "fair", this is "fair" being moves that > can generally be countered-- as opposed to moves such as Subzero's flip/ > freeze/flip combo, or Sonya's leg grab, etc. Those moves are considered > by many "cheap" because they can be virtually "uncounterable". > > Also, I regard "cheapness" as continuously repeating a move for > most of the match, or being extremely "defensive" during a match, forcing > the opponent to HAVE to take the offensive. --I agree... although if I meet someone who plays "unfairly" then the worst I am likely to do to him is to watch him to fight the computer [which is something I just might have done anyway :-)] > > But do you all ever notice how if you're playing againist someone, > and they lose -- it may have even been a close match -- and that person > starts to get frustrated, (they don't realize this) their skills begin to > deminish, as they get angry and become more and more irrational. > Interesting phenomenon to watch after continuously beating someone. > --Oh, sure... this is quite common among more games than just MK. It is also known to happen when one fights the computer & is having a hard time... --The best SF II/MK/etc. players that I have seen were the guys who could keep their cool. [Heh, heh & I'd be better if I could, too...] > P.S. Are there any female players in this newsgroup? I have never played > againist a female who was a serious player, with REAL skills. And I have > played alot in a few states... --I've played MK some... enough to get each of the 7 character's ending by buying in... & I do peruse this group frequently, but as I got somewhat tired of the game & don't play it anymore, I rarely post here & have little to say. Bethany Cox "Splash Fount!" --Charlotte
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Newsgroups: alt.games.mk Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!organpipe.uug.arizona.edu!galileo.physics.arizona.edu!news From: co...@tethys.mathcs.carleton.edu (Bethany Cox) Subject: Re: why is this group DEAD???? Message-ID: <1993Sep18.192700.28672@galileo.physics.arizona.edu> Sender: ne...@galileo.physics.arizona.edu (C-news) Organization: University of Arizona Physics Department References: <27f8qt$gd6@usenet.INS.CWRU.Edu> Date: Sat, 18 Sep 1993 19:27:00 GMT Lines: 87 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit