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Article #213

Re: why is this group DEAD????

#213
From: Philip John Stroffolino
Date: Sat, 18 Sep 1993 22:11
115 lines
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de...@po.CWRU.Edu (David E. Rives) writes:

>Hi- I'm David... a new guy in this group, but a damned good Mortal Kombat 
>player. I saw this thread and the lack of messages. Hmmm....
 
>The thing that makes groups go is not necessarily the subject, but the people
>posting to the subject. Sure, one can argue which game is the most intricate,
>or which group has the most die-hard fans. But regardless, if the MK folks 
>are not posting, there are probably a few reasons why not. I believe the
>reasons why this group is not alot lively are:
 
>	(1) People don't know about this group (like I didn't)
	
>	(2) MK fans are spread out ALL OVER the net. in the .sega group;
>		and basically in all of the video game groups (you know 
>		what they are...) I have seen MK discussed everywhere
>		around here, at least in six different groups.
 
>	(3) The people here look like they are not reading everyday
>		(Judging by reply time between posts).
 
>	(4) The posts here are quality posts. Alot of those high volume
>		groups have many posts about BS. There simply are not 
>		alot of stupid posts here.
 
 
>>die hard fans out there.  SF2 also has a lot more subtleties than MK -
>>by that I mean that many questions of the type, "what would happen if"
>>or "what is the best thing too if" still seem open ended among players. 
>>MK intercation is much cleaner and predictable, and most of the best
>>combos/strategies have been more or less exhausted.  One of MK's
>>strengths, character balance, is also a weakness when it comes to
>>promoting discussion.
 
 
>The number of messages in this group is DEFINITELY not porportional
>to how good MK is or the number of subtleties in the game or anything like
>that. Please don't start putting down one of the best co-ops ever because
>this newsgroup doesn't have many posters... or frequent posters.

Geez, David...  the original post asked why agsf2 gets lots of posts and
agmk doesn't.  A major reason IMO is because the nature of MK doesn't
lend itself to speculative discussion as much as SF2.  I never intended
to put MK down.  It is a completely different game.  This group is
fairly new, but it was advertised fairly extensively by Spencer Olsen
(and me, too) on the main bboards when it was first created.

>Are there any tricks/combos left to discover in MK?  I doubt it.  The
>devastation that is possible seems to be maximized in the FAQ.  Even the
>discovery of obscure bugs seem to have been exhausted...
 
 
>Puleeze, there are still many tricks to discover. I am one the
>best MK players I know, yet I spent all summer at UC
>(University of Cincinnati) where the competition is very high.
>And everytime I lost, I learned something new. (Going back to
>the play to beat/ play to win discussion) When people did the
>Sonya leg grab thing (which was the only way to get me off of
>the machine frequently),I wasnt upset, in fact, after getting
>whipped by that, I openly encouraged people to be cheap, so I could 
>learn how to play againist it.
 
>One of my favorite combos is when Im Subzero, get someone to 
>jump in front of you, freeze them in the air (at least a knees distance 
>off of the ground). Then walk over to them, punch them (either lo or hi), 
>and Quickly "jump kick" them, then slide under them. 3-PIECE!!! This works
>on ANY MK no matter what the version. I have done it on MANY MKs including 
>Genesis. 

The above is a perfect example of what my point was -- that combo has
been known for some time, and is in the FAQ.  The way to escape repeated
Sonya leg grabs is, too, BTW.  If you get ahold of the FAQ, and know
even one tidbit that isn't in there, I'd be very surprised...

>>I mean, there is only so much that can be discussed about ping pong.  It
>>is much more fun to play.
 
>Come on now!

You misunderstand!  I love ping pong!  It is pure skill!  There isn't
any deep strategy (though there are lots of tactics and plenty of
skill), and some shots are clearly tougher to return than others (but
harder to do, just like MK combos - damage vs. ease of execution).

But could a bboard be sustained with talk about ping pong?
 
>Getting back to the play to win/play to beat....
 
>I think I generally play "fair", this is "fair" being moves that
>can generally be countered-- as opposed to moves such as Subzero's flip/
>freeze/flip combo, or Sonya's leg grab, etc. Those moves are considered 
>by many "cheap" because they can be virtually "uncounterable".

I play to win :^)  And I'll tell someone how to escape any so-called
'virtually uncounterable' move if they complain.

>Also, I regard "cheapness" as continuously repeating a move for
>most of the match, or being extremely "defensive" during a match, forcing
>the opponent to HAVE to take the offensive. 

MK does seem to be biased towards the defensive (or more patient)
player.  So it goes.  All it would take in MK2 to encourage attacking
would be for missle attacks at a distance to take off a tiny sliver of
damage against ducking opponents, IMHO.

>[misc stuff about angry MK player deleted]
 
>P.S.  Are there any female players in this newsgroup? I have never played 
>againist a female who was a serious player, with REAL skills. And I have 
>played alot in a few states...

I know of one woman that is subscribed, and one that probably is (she's
really good, too).

Phil
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From: Philip John Stroffolino <ps...@andrew.cmu.edu>
Newsgroups: alt.games.mk
Subject: Re: why is this group DEAD????
Date: Sat, 18 Sep 1993 18:11:48 -0400
Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
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