Article View: alt.games.mk
Article #12Combos
From: jstra...
Date: Fri, 09 Jul 1993 11:29
Date: Fri, 09 Jul 1993 11:29
30 lines
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1314 bytes
I'm curious what the more effective combos you whizzes know. The few I know are: Jump in with kick, followed by: Raiden: Flying body attack, or teleport and sweep Kano: The BALL Sub-Zero: Slide Liu Kang: Flying kick Sweep, followed by: Raiden: Flying body attack Sonya: Leg toss, followed by a sonic rings to the other side Scorpion: Grapple Even if they block, they're sure to take damage from this: Jumping punch, repeated low punches then projectile.... But BEWARE: you are vulnerable after this to perhaps switch the projectile to a crouching kick. Might leave you less vulnerable. The most nasty and evil thing in the game is the "jump in, do nothing then throw" Considered 'cheap' by most ex-SF2ers, this is COMMON among MKers. Remember, the only thing that counts is victory in MK. See ya at the arcade.. -Zephyr
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Newsgroups: alt.games.mk Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!noc.near.net!black.clarku.edu!vax.clarku.edu!jstrachman From: jstra...@vax.clarku.edu Subject: Combos Message-ID: <9JUL93.11291859@vax.clarku.edu> Sender: ne...@black.clarku.edu (USENET News System) Organization: Clark University Date: 9 JUL 93 11:29:18 GMT Lines: 30 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit